breaking = true;
}
-//---------------------------------------------------------------------------
-
-BonusBlock::BonusBlock(const Vector& pos, int data) :
- Block(sprite_manager->create("images/objects/bonus_block/bonusblock.sprite")),
- contents(),
- object(0)
-{
- bbox.set_pos(pos);
- sprite->set_action("normal");
- switch(data) {
- case 1: contents = CONTENT_COIN; break;
- case 2: contents = CONTENT_FIREGROW; break;
- case 3: contents = CONTENT_STAR; break;
- case 4: contents = CONTENT_1UP; break;
- case 5: contents = CONTENT_ICEGROW; break;
- default:
- log_warning << "Invalid box contents" << std::endl;
- contents = CONTENT_COIN;
- break;
- }
-}
-
-BonusBlock::BonusBlock(const Reader& lisp) :
- Block(sprite_manager->create("images/objects/bonus_block/bonusblock.sprite")),
- contents(),
- object(0)
-{
- Vector pos;
-
- contents = CONTENT_COIN;
- lisp::ListIterator iter(&lisp);
- while(iter.next()) {
- const std::string& token = iter.item();
- if(token == "x") {
- iter.value()->get(pos.x);
- } else if(token == "y") {
- iter.value()->get(pos.y);
- } else if(token == "contents") {
- std::string contentstring;
- iter.value()->get(contentstring);
- if(contentstring == "coin") {
- contents = CONTENT_COIN;
- } else if(contentstring == "firegrow") {
- contents = CONTENT_FIREGROW;
- } else if(contentstring == "icegrow") {
- contents = CONTENT_ICEGROW;
- } else if(contentstring == "star") {
- contents = CONTENT_STAR;
- } else if(contentstring == "1up") {
- contents = CONTENT_1UP;
- } else if(contentstring == "custom") {
- contents = CONTENT_CUSTOM;
- } else {
- log_warning << "Invalid box contents '" << contentstring << "'" << std::endl;
- }
- } else {
- if(contents == CONTENT_CUSTOM) {
- GameObject* game_object = create_object(token, *(iter.lisp()));
- object = dynamic_cast<MovingObject*> (game_object);
- if(object == 0)
- throw std::runtime_error(
- "Only MovingObjects are allowed inside BonusBlocks");
- } else {
- log_warning << "Invalid element '" << token << "' in bonusblock" << std::endl;
- }
- }
- }
-
- if(contents == CONTENT_CUSTOM && object == 0)
- throw std::runtime_error("Need to specify content object for custom block");
-
- bbox.set_pos(pos);
-}
-
-BonusBlock::~BonusBlock()
-{
- delete object;
-}
-
-void
-BonusBlock::hit(Player& )
-{
- try_open();
-}
-
-HitResponse
-BonusBlock::collision(GameObject& other, const CollisionHit& hit){
-
- Player* player = dynamic_cast<Player*> (&other);
- if (player) {
- if (player->does_buttjump) try_open();
- }
-
- BadGuy* badguy = dynamic_cast<BadGuy*> (&other);
- if(badguy) {
- // hit contains no information for collisions with blocks.
- // Badguy's bottom has to be below the top of the block
- // SHIFT_DELTA is required to slide over one tile gaps.
- if( badguy->can_break() && ( badguy->get_bbox().get_bottom() > get_bbox().get_top() + SHIFT_DELTA ) ){
- try_open();
- }
- }
- Portable* portable = dynamic_cast<Portable*> (&other);
- if(portable) {
- MovingObject* moving = dynamic_cast<MovingObject*> (&other);
- if(moving->get_bbox().get_top() > get_bbox().get_bottom() - SHIFT_DELTA) {
- try_open();
- }
- }
- return Block::collision(other, hit);
-}
-
-void
-BonusBlock::try_open()
-{
- if(sprite->get_action() == "empty") {
- sound_manager->play("sounds/brick.wav");
- return;
- }
-
- Sector* sector = Sector::current();
- assert(sector);
- assert(sector->player);
- Player& player = *(sector->player);
- Direction direction = (player.get_bbox().get_middle().x > get_bbox().get_middle().x) ? LEFT : RIGHT;
-
- switch(contents) {
- case CONTENT_COIN:
- Sector::current()->add_object(new BouncyCoin(get_pos(), true));
- player.get_status()->add_coins(1);
- Sector::current()->get_level()->stats.coins++;
- break;
-
- case CONTENT_FIREGROW:
- if(player.get_status()->bonus == NO_BONUS) {
- SpecialRiser* riser = new SpecialRiser(get_pos(), new GrowUp(direction));
- sector->add_object(riser);
- } else {
- SpecialRiser* riser = new SpecialRiser(
- get_pos(), new Flower(FIRE_BONUS));
- sector->add_object(riser);
- }
- sound_manager->play("sounds/upgrade.wav");
- break;
-
- case CONTENT_ICEGROW:
- if(player.get_status()->bonus == NO_BONUS) {
- SpecialRiser* riser = new SpecialRiser(get_pos(), new GrowUp(direction));
- sector->add_object(riser);
- } else {
- SpecialRiser* riser = new SpecialRiser(
- get_pos(), new Flower(ICE_BONUS));
- sector->add_object(riser);
- }
- sound_manager->play("sounds/upgrade.wav");
- break;
-
- case CONTENT_STAR:
- sector->add_object(new Star(get_pos() + Vector(0, -32), direction));
- break;
-
- case CONTENT_1UP:
- sector->add_object(new OneUp(get_pos(), direction));
- break;
-
- case CONTENT_CUSTOM:
- SpecialRiser* riser = new SpecialRiser(get_pos(), object);
- object = 0;
- sector->add_object(riser);
- sound_manager->play("sounds/upgrade.wav");
- break;
- }
-
- start_bounce(&player);
- sprite->set_action("empty");
-}
-
-void
-Block::break_me()
-{
- Sector* sector = Sector::current();
- sector->add_object(
- new BrokenBrick(std::auto_ptr<Sprite>(new Sprite(*sprite)), get_pos(), Vector(-100, -400)));
- sector->add_object(
- new BrokenBrick(std::auto_ptr<Sprite>(new Sprite(*sprite)), get_pos() + Vector(0, 16),
- Vector(-150, -300)));
- sector->add_object(
- new BrokenBrick(std::auto_ptr<Sprite>(new Sprite(*sprite)), get_pos() + Vector(16, 0),
- Vector(100, -400)));
- sector->add_object(
- new BrokenBrick(std::auto_ptr<Sprite>(new Sprite(*sprite)), get_pos() + Vector(16, 16),
- Vector(150, -300)));
- remove_me();
-}
-
-IMPLEMENT_FACTORY(BonusBlock, "bonusblock");
-
-//---------------------------------------------------------------------------
-
-Brick::Brick(const Vector& pos, int data)
- : Block(sprite_manager->create("images/objects/bonus_block/brick.sprite")), breakable(false),
- coin_counter(0)
-{
- bbox.set_pos(pos);
- if(data == 1)
- coin_counter = 5;
- else
- breakable = true;
-}
-
-void
-Brick::hit(Player& player)
-{
- if(sprite->get_action() == "empty")
- return;
-
- try_break(&player);
-}
-
-HitResponse
-Brick::collision(GameObject& other, const CollisionHit& hit){
-
- Player* player = dynamic_cast<Player*> (&other);
- if (player) {
- if (player->does_buttjump) try_break();
- }
-
- BadGuy* badguy = dynamic_cast<BadGuy*> (&other);
- if(badguy) {
- // hit contains no information for collisions with blocks.
- // Badguy's bottom has to be below the top of the brick
- // SHIFT_DELTA is required to slide over one tile gaps.
- if( badguy->can_break() && ( badguy->get_bbox().get_bottom() > get_bbox().get_top() + SHIFT_DELTA ) ){
- try_break();
- }
- }
- Portable* portable = dynamic_cast<Portable*> (&other);
- if(portable) {
- MovingObject* moving = dynamic_cast<MovingObject*> (&other);
- if(moving->get_bbox().get_top() > get_bbox().get_bottom() - SHIFT_DELTA) {
- try_break();
- }
- }
- return Block::collision(other, hit);
-}
-
-void
-Brick::try_break(Player* player)
-{
- if(sprite->get_action() == "empty")
- return;
-
- sound_manager->play("sounds/brick.wav");
- Sector* sector = Sector::current();
- Player& player_one = *(sector->player);
- if(coin_counter > 0) {
- sector->add_object(new BouncyCoin(get_pos(),true));
- coin_counter--;
- player_one.get_status()->add_coins(1);
- if(coin_counter == 0)
- sprite->set_action("empty");
- start_bounce(player);
- } else if(breakable) {
- if(player){
- if(player->is_big()){
- start_break(player);
- return;
- } else {
- start_bounce(player);
- return;
- }
- }
- break_me();
- }
-}
-
-//IMPLEMENT_FACTORY(Brick, "brick");
-
/* EOF */
Block& operator=(const Block&);
};
-class BonusBlock : public Block
-{
-public:
- BonusBlock(const Vector& pos, int data);
- BonusBlock(const Reader& lisp);
- virtual ~BonusBlock();
- HitResponse collision(GameObject& other, const CollisionHit& hit);
-
- void try_open();
-
- enum Contents {
- CONTENT_COIN,
- CONTENT_FIREGROW,
- CONTENT_ICEGROW,
- CONTENT_STAR,
- CONTENT_1UP,
- CONTENT_CUSTOM
- };
-
-protected:
- virtual void hit(Player& player);
-
-public:
- Contents contents;
- MovingObject* object;
-
-private:
- BonusBlock(const BonusBlock&);
- BonusBlock& operator=(const BonusBlock&);
-};
-
-class Brick : public Block
-{
-public:
- Brick(const Vector& pos, int data);
-
- void try_break(Player* player = false);
- HitResponse collision(GameObject& other, const CollisionHit& hit);
-
-protected:
- virtual void hit(Player& player);
-
-private:
- bool breakable;
- int coin_counter;
-};
-
#endif
/* EOF */
--- /dev/null
+// SuperTux
+// Copyright (C) 2009 Ingo Ruhnke <grumbel@gmx.de>
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+#include "object/bonus_block.hpp"
+
+#include "audio/sound_manager.hpp"
+#include "badguy/badguy.hpp"
+#include "lisp/list_iterator.hpp"
+#include "object/broken_brick.hpp"
+#include "object/coin.hpp"
+#include "object/flower.hpp"
+#include "object/bouncy_coin.hpp"
+#include "object/growup.hpp"
+#include "object/oneup.hpp"
+#include "object/player.hpp"
+#include "object/portable.hpp"
+#include "object/specialriser.hpp"
+#include "object/star.hpp"
+#include "sprite/sprite_manager.hpp"
+#include "supertux/constants.hpp"
+#include "supertux/level.hpp"
+#include "supertux/object_factory.hpp"
+#include "supertux/sector.hpp"
+
+BonusBlock::BonusBlock(const Vector& pos, int data) :
+ Block(sprite_manager->create("images/objects/bonus_block/bonusblock.sprite")),
+ contents(),
+ object(0)
+{
+ bbox.set_pos(pos);
+ sprite->set_action("normal");
+ switch(data) {
+ case 1: contents = CONTENT_COIN; break;
+ case 2: contents = CONTENT_FIREGROW; break;
+ case 3: contents = CONTENT_STAR; break;
+ case 4: contents = CONTENT_1UP; break;
+ case 5: contents = CONTENT_ICEGROW; break;
+ default:
+ log_warning << "Invalid box contents" << std::endl;
+ contents = CONTENT_COIN;
+ break;
+ }
+}
+
+BonusBlock::BonusBlock(const Reader& lisp) :
+ Block(sprite_manager->create("images/objects/bonus_block/bonusblock.sprite")),
+ contents(),
+ object(0)
+{
+ Vector pos;
+
+ contents = CONTENT_COIN;
+ lisp::ListIterator iter(&lisp);
+ while(iter.next()) {
+ const std::string& token = iter.item();
+ if(token == "x") {
+ iter.value()->get(pos.x);
+ } else if(token == "y") {
+ iter.value()->get(pos.y);
+ } else if(token == "contents") {
+ std::string contentstring;
+ iter.value()->get(contentstring);
+ if(contentstring == "coin") {
+ contents = CONTENT_COIN;
+ } else if(contentstring == "firegrow") {
+ contents = CONTENT_FIREGROW;
+ } else if(contentstring == "icegrow") {
+ contents = CONTENT_ICEGROW;
+ } else if(contentstring == "star") {
+ contents = CONTENT_STAR;
+ } else if(contentstring == "1up") {
+ contents = CONTENT_1UP;
+ } else if(contentstring == "custom") {
+ contents = CONTENT_CUSTOM;
+ } else {
+ log_warning << "Invalid box contents '" << contentstring << "'" << std::endl;
+ }
+ } else {
+ if(contents == CONTENT_CUSTOM) {
+ GameObject* game_object = create_object(token, *(iter.lisp()));
+ object = dynamic_cast<MovingObject*> (game_object);
+ if(object == 0)
+ throw std::runtime_error(
+ "Only MovingObjects are allowed inside BonusBlocks");
+ } else {
+ log_warning << "Invalid element '" << token << "' in bonusblock" << std::endl;
+ }
+ }
+ }
+
+ if(contents == CONTENT_CUSTOM && object == 0)
+ throw std::runtime_error("Need to specify content object for custom block");
+
+ bbox.set_pos(pos);
+}
+
+BonusBlock::~BonusBlock()
+{
+ delete object;
+}
+
+void
+BonusBlock::hit(Player& )
+{
+ try_open();
+}
+
+HitResponse
+BonusBlock::collision(GameObject& other, const CollisionHit& hit){
+
+ Player* player = dynamic_cast<Player*> (&other);
+ if (player) {
+ if (player->does_buttjump) try_open();
+ }
+
+ BadGuy* badguy = dynamic_cast<BadGuy*> (&other);
+ if(badguy) {
+ // hit contains no information for collisions with blocks.
+ // Badguy's bottom has to be below the top of the block
+ // SHIFT_DELTA is required to slide over one tile gaps.
+ if( badguy->can_break() && ( badguy->get_bbox().get_bottom() > get_bbox().get_top() + SHIFT_DELTA ) ){
+ try_open();
+ }
+ }
+ Portable* portable = dynamic_cast<Portable*> (&other);
+ if(portable) {
+ MovingObject* moving = dynamic_cast<MovingObject*> (&other);
+ if(moving->get_bbox().get_top() > get_bbox().get_bottom() - SHIFT_DELTA) {
+ try_open();
+ }
+ }
+ return Block::collision(other, hit);
+}
+
+void
+BonusBlock::try_open()
+{
+ if(sprite->get_action() == "empty") {
+ sound_manager->play("sounds/brick.wav");
+ return;
+ }
+
+ Sector* sector = Sector::current();
+ assert(sector);
+ assert(sector->player);
+ Player& player = *(sector->player);
+ Direction direction = (player.get_bbox().get_middle().x > get_bbox().get_middle().x) ? LEFT : RIGHT;
+
+ switch(contents) {
+ case CONTENT_COIN:
+ Sector::current()->add_object(new BouncyCoin(get_pos(), true));
+ player.get_status()->add_coins(1);
+ Sector::current()->get_level()->stats.coins++;
+ break;
+
+ case CONTENT_FIREGROW:
+ if(player.get_status()->bonus == NO_BONUS) {
+ SpecialRiser* riser = new SpecialRiser(get_pos(), new GrowUp(direction));
+ sector->add_object(riser);
+ } else {
+ SpecialRiser* riser = new SpecialRiser(
+ get_pos(), new Flower(FIRE_BONUS));
+ sector->add_object(riser);
+ }
+ sound_manager->play("sounds/upgrade.wav");
+ break;
+
+ case CONTENT_ICEGROW:
+ if(player.get_status()->bonus == NO_BONUS) {
+ SpecialRiser* riser = new SpecialRiser(get_pos(), new GrowUp(direction));
+ sector->add_object(riser);
+ } else {
+ SpecialRiser* riser = new SpecialRiser(
+ get_pos(), new Flower(ICE_BONUS));
+ sector->add_object(riser);
+ }
+ sound_manager->play("sounds/upgrade.wav");
+ break;
+
+ case CONTENT_STAR:
+ sector->add_object(new Star(get_pos() + Vector(0, -32), direction));
+ break;
+
+ case CONTENT_1UP:
+ sector->add_object(new OneUp(get_pos(), direction));
+ break;
+
+ case CONTENT_CUSTOM:
+ SpecialRiser* riser = new SpecialRiser(get_pos(), object);
+ object = 0;
+ sector->add_object(riser);
+ sound_manager->play("sounds/upgrade.wav");
+ break;
+ }
+
+ start_bounce(&player);
+ sprite->set_action("empty");
+}
+
+void
+Block::break_me()
+{
+ Sector* sector = Sector::current();
+ sector->add_object(
+ new BrokenBrick(std::auto_ptr<Sprite>(new Sprite(*sprite)), get_pos(), Vector(-100, -400)));
+ sector->add_object(
+ new BrokenBrick(std::auto_ptr<Sprite>(new Sprite(*sprite)), get_pos() + Vector(0, 16),
+ Vector(-150, -300)));
+ sector->add_object(
+ new BrokenBrick(std::auto_ptr<Sprite>(new Sprite(*sprite)), get_pos() + Vector(16, 0),
+ Vector(100, -400)));
+ sector->add_object(
+ new BrokenBrick(std::auto_ptr<Sprite>(new Sprite(*sprite)), get_pos() + Vector(16, 16),
+ Vector(150, -300)));
+ remove_me();
+}
+
+IMPLEMENT_FACTORY(BonusBlock, "bonusblock");
+
+/* EOF */
--- /dev/null
+// SuperTux
+// Copyright (C) 2009 Ingo Ruhnke <grumbel@gmx.de>
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+#ifndef HEADER_SUPERTUX_OBJECT_BONUS_BLOCK_HPP
+#define HEADER_SUPERTUX_OBJECT_BONUS_BLOCK_HPP
+
+#include "object/block.hpp"
+
+class BonusBlock : public Block
+{
+public:
+ BonusBlock(const Vector& pos, int data);
+ BonusBlock(const Reader& lisp);
+ virtual ~BonusBlock();
+ HitResponse collision(GameObject& other, const CollisionHit& hit);
+
+ void try_open();
+
+ enum Contents {
+ CONTENT_COIN,
+ CONTENT_FIREGROW,
+ CONTENT_ICEGROW,
+ CONTENT_STAR,
+ CONTENT_1UP,
+ CONTENT_CUSTOM
+ };
+
+protected:
+ virtual void hit(Player& player);
+
+public:
+ Contents contents;
+ MovingObject* object;
+
+private:
+ BonusBlock(const BonusBlock&);
+ BonusBlock& operator=(const BonusBlock&);
+};
+
+#endif
+
+/* EOF */
--- /dev/null
+// SuperTux
+// Copyright (C) 2009 Ingo Ruhnke <grumbel@gmx.de>
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+#include "object/brick.hpp"
+
+#include "audio/sound_manager.hpp"
+#include "badguy/badguy.hpp"
+#include "lisp/list_iterator.hpp"
+#include "object/broken_brick.hpp"
+#include "object/coin.hpp"
+#include "object/flower.hpp"
+#include "object/bouncy_coin.hpp"
+#include "object/growup.hpp"
+#include "object/oneup.hpp"
+#include "object/player.hpp"
+#include "object/portable.hpp"
+#include "object/specialriser.hpp"
+#include "object/star.hpp"
+#include "sprite/sprite_manager.hpp"
+#include "supertux/constants.hpp"
+#include "supertux/level.hpp"
+#include "supertux/object_factory.hpp"
+#include "supertux/sector.hpp"
+
+Brick::Brick(const Vector& pos, int data)
+ : Block(sprite_manager->create("images/objects/bonus_block/brick.sprite")), breakable(false),
+ coin_counter(0)
+{
+ bbox.set_pos(pos);
+ if(data == 1)
+ coin_counter = 5;
+ else
+ breakable = true;
+}
+
+void
+Brick::hit(Player& player)
+{
+ if(sprite->get_action() == "empty")
+ return;
+
+ try_break(&player);
+}
+
+HitResponse
+Brick::collision(GameObject& other, const CollisionHit& hit){
+
+ Player* player = dynamic_cast<Player*> (&other);
+ if (player) {
+ if (player->does_buttjump) try_break();
+ }
+
+ BadGuy* badguy = dynamic_cast<BadGuy*> (&other);
+ if(badguy) {
+ // hit contains no information for collisions with blocks.
+ // Badguy's bottom has to be below the top of the brick
+ // SHIFT_DELTA is required to slide over one tile gaps.
+ if( badguy->can_break() && ( badguy->get_bbox().get_bottom() > get_bbox().get_top() + SHIFT_DELTA ) ){
+ try_break();
+ }
+ }
+ Portable* portable = dynamic_cast<Portable*> (&other);
+ if(portable) {
+ MovingObject* moving = dynamic_cast<MovingObject*> (&other);
+ if(moving->get_bbox().get_top() > get_bbox().get_bottom() - SHIFT_DELTA) {
+ try_break();
+ }
+ }
+ return Block::collision(other, hit);
+}
+
+void
+Brick::try_break(Player* player)
+{
+ if(sprite->get_action() == "empty")
+ return;
+
+ sound_manager->play("sounds/brick.wav");
+ Sector* sector = Sector::current();
+ Player& player_one = *(sector->player);
+ if(coin_counter > 0) {
+ sector->add_object(new BouncyCoin(get_pos(),true));
+ coin_counter--;
+ player_one.get_status()->add_coins(1);
+ if(coin_counter == 0)
+ sprite->set_action("empty");
+ start_bounce(player);
+ } else if(breakable) {
+ if(player){
+ if(player->is_big()){
+ start_break(player);
+ return;
+ } else {
+ start_bounce(player);
+ return;
+ }
+ }
+ break_me();
+ }
+}
+
+//IMPLEMENT_FACTORY(Brick, "brick");
+
+/* EOF */
--- /dev/null
+// SuperTux
+// Copyright (C) 2009 Ingo Ruhnke <grumbel@gmx.de>
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+#ifndef HEADER_SUPERTUX_OBJECT_BRICK_HPP
+#define HEADER_SUPERTUX_OBJECT_BRICK_HPP
+
+#include "object/block.hpp"
+
+class Brick : public Block
+{
+public:
+ Brick(const Vector& pos, int data);
+
+ void try_break(Player* player = false);
+ HitResponse collision(GameObject& other, const CollisionHit& hit);
+
+protected:
+ virtual void hit(Player& player);
+
+private:
+ bool breakable;
+ int coin_counter;
+};
+
+#endif
+
+/* EOF */
#include "lisp/list_iterator.hpp"
#include "lisp/parser.hpp"
-#include "object/block.hpp"
+#include "object/bonus_block.hpp"
#include "object/coin.hpp"
#include "supertux/sector.hpp"
#include "supertux/tile_manager.hpp"
#include "lisp/list_iterator.hpp"
#include "math/aatriangle.hpp"
#include "object/background.hpp"
+#include "object/bonus_block.hpp"
+#include "object/brick.hpp"
#include "object/bullet.hpp"
#include "object/camera.hpp"
#include "object/coin.hpp"