H: high priority
L: low priority
-[H] background in underground levels scrolls far too slow, makes them
- hardly playable, since once too easily get focused on the
- background instead of the playfield
[H] Frame ratio code has been changed and so the animation may need tuning.
Somebody do some testing and change the definitions regarding this.
[M] When aborting a level, lives and score should remain the same as they
[L] when bumping a special with 2 blocks at once, it won't change direction
[L] tux get killed if he kicks a iceblock while at the same time
bouncing on the roof
-[L] tux can be killed by back bouncing iceblocks in the exit sequence
- (all enemies should be removed/turned to coins once the exit
- sequence started)
[L] in the "Welcome to Antarctica" level, the blocks next to the first growup
look like there are 2 blocks above each other when bumping against them as
small tux...
-[L] Life counter should be decreased once the die-animation starts,
- not when it ends
[L] Enemies should turn upside down after being hit by an kicked
iceblock
-- leveleditor crashs when pressing the button with the levelsettings
Stuff for past milestone1:
Fixed
-----
-- leveleditor lacks enemies support (will be fixed soon by Tobias)
+- leveleditor lacks enemies support - fixed
- points aren't reset when gameover
- when jumping into the exit with a star, the endgame music will change back to
levelmusic after a short time
- sometimes the level restarts/you die after collecing a growup - fixed
- mriceblock doesn't disapear after being kicked my another iceblock,
not sure when exactly it happens, might depend on direction or so - fixed
-
+- Life counter should be decreased once the die-animation starts,
+ not when it ends - fixed
+- background in underground levels scrolls far too slow, makes them
+ hardly playable, since once too easily get focused on the
+ background instead of the playfield - fixed
+- tux can be killed by back bouncing iceblocks in the exit sequence
+ (all enemies should be removed/turned to coins once the exit
+ sequence started) - fixed
+- leveleditor crashs when pressing the button with the levelsettings - fixed
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