if(alpha != 255)
{
/* Copy the SDL surface, then make it using alpha and use it to blit into the screen */
+/*
SDL_Surface* sdl_surface_copy = SDL_CreateRGBSurface (sdl_surface->flags,
sdl_surface->w, sdl_surface->h, sdl_surface->format->BitsPerPixel,
- sdl_surface->format->Rmask, sdl_surface->format->Gmask, sdl_surface->format->Bmask,
+ sdl_surface->format->Rmask, sdl_surface->format->Gmask,
+ sdl_surface->format->Bmask,
sdl_surface->format->Amask);
SDL_BlitSurface(sdl_surface, NULL, sdl_surface_copy, NULL);
SDL_SetAlpha(sdl_surface_copy ,SDL_SRCALPHA,alpha);
- int ret = SDL_BlitSurface(sdl_surface_copy, NULL, screen, &dest);
+ int ret = SDL_BlitSurface(sdl_surface_copy, NULL, screen, &dest); */
+
+/* *TEST* Create a Surface, make it using colorkey, blit surface into temp, apply alpha
+to temp sur, blit the temp into the screen */
+
+ SDL_Surface* sdl_surface_copy = SDL_CreateRGBSurface (sdl_surface->flags,
+ sdl_surface->w, sdl_surface->h, sdl_surface->format->BitsPerPixel,
+ sdl_surface->format->Rmask, sdl_surface->format->Gmask,
+ sdl_surface->format->Bmask,
+ 0);
+int colorkey = SDL_MapRGB(sdl_surface_copy->format, 255, 0, 255);
+SDL_FillRect(sdl_surface_copy, NULL, colorkey);
+SDL_SetColorKey(sdl_surface_copy, SDL_SRCCOLORKEY, colorkey);
+
+
+SDL_BlitSurface(sdl_surface, NULL, sdl_surface_copy, NULL);
+SDL_SetAlpha(sdl_surface_copy ,SDL_SRCALPHA,alpha);
+
+int ret = SDL_BlitSurface(sdl_surface_copy, NULL, screen, &dest);
+
+
if (update == UPDATE)
SDL_UpdateRect(screen, dest.x, dest.y, dest.w, dest.h);