if (mode == BGM_BIG)
{
set_sprite(img_walkingtree_left_small, img_walkingtree_left_small);
- physic.set_velocity_x(physic.get_velocity_x() * 1.1);
+ physic.set_velocity_x(physic.get_velocity_x() * 2.0f);
// XXX magic number: 66 is BGM_BIG height
- base.y += 66 - base.height;
- player->base.y = base.y - player->base.height - 2;
make_player_jump(player);
+ base.y += 66 - base.height;
World::current()->add_score(Vector(base.x, base.y),
25 * player_status.score_multiplier);
else
squish_me(player);
}
-
-
}
void