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- fixed 'When you jump into the roof or a bonus and fall back down you collide with...
author
Ryan Flegel
<rflegel@gmail.com>
Fri, 28 May 2004 20:33:37 +0000
(20:33 +0000)
committer
Ryan Flegel
<rflegel@gmail.com>
Fri, 28 May 2004 20:33:37 +0000
(20:33 +0000)
SVN-Revision: 1354
TODO
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src/player.cpp
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diff --git
a/TODO
b/TODO
index
c9fe07e
..
4fd7cb6
100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-34,8
+34,6
@@
L: low priority
? Should disable Tux's movement temporarily (1 second?)
[H] Tux should fall while walking in tiles that have a space between.
- Possible solution: reduce Tux's width
-[H] When you jump into the roof or a bonus and fall back down you collide with
- the badguys twice. Noticable with iceblocks. (level 15)
[M] Save score on per-level basis to make high-score
[M] Save time on per-level basis to make low-time-score
diff --git
a/src/player.cpp
b/src/player.cpp
index
2dad290
..
e041dd5
100644
(file)
--- a/
src/player.cpp
+++ b/
src/player.cpp
@@
-239,6
+239,7
@@
Player::action(float elapsed_time)
// fall down
physic.set_velocity_y(0);
jumped_in_solid = true;
+ jumping = false;
}
}
else