H: high priority
L: low priority
-[H] Scrolling is broken, should show at leats 3/4 of the screen to
- Tuxs right, so that the player has a reasonably chance to see
- enemies early on, currenty one can only not even a half screen ahead
+[M] When aborting a level, lives and score should remain the same as they
+ were before. Solution: make more dependency between the game engine and worldmap
+ or just backup those variables before starting a level.
[L] change lispreader to throw exceptions instead of simply assert() on
syntax error
[L] tux sometimes makes short jumps in the endsequence, mostly when