// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#include <iostream>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "globals.h"
#include "intro.h"
#include "screen.h"
+#include "text.h"
#include "texture.h"
#include "timer.h"
};
-/* --- INTRO --- */
-
-int intro(void)
+void draw_intro()
{
- SDL_Event event;
- texture_type bkgd, copter_squish, copter_stretch, beam,
- gown_sit, gown_lookup, gown_upset,
- tux_sit, tux_upset, tux_mad;
- texture_type copter[2];
- SDL_Rect src, dest;
- int done, i, quit, j, scene;
- int * height, * height_speed;
- Timer timer;
-
- /* Load sprite images: */
- texture_load(&bkgd, datadir + "/images/intro/intro.png", IGNORE_ALPHA);
- texture_load(&gown_sit, datadir + "/images/intro/gown-sit.png", USE_ALPHA);
- texture_load(&gown_lookup, datadir + "/images/intro/gown-lookup.png", USE_ALPHA);
- texture_load(&gown_upset, datadir + "/images/intro/gown-upset.png", USE_ALPHA);
- texture_load(&tux_sit, datadir + "/images/intro/tux-sit.png", USE_ALPHA);
- texture_load(&tux_upset, datadir + "/images/intro/tux-upset.png", USE_ALPHA);
- texture_load(&tux_mad, datadir + "/images/intro/tux-mad.png", USE_ALPHA);
- texture_load(&copter[0], datadir + "/images/intro/copter1.png", USE_ALPHA);
- texture_load(&copter[1], datadir + "/images/intro/copter2.png", USE_ALPHA);
- texture_load(&copter_squish, datadir + "/images/intro/copter-squish.png", USE_ALPHA);
- texture_load(&copter_stretch, datadir + "/images/intro/copter-stretch.png", USE_ALPHA);
- texture_load(&beam, datadir + "/images/intro/beam.png", USE_ALPHA);
-
- /* Allocate buffer for height array: */
-
- height = (int*) malloc(sizeof(int) * (gown_upset.w));
- height_speed = (int*) malloc(sizeof(int) * (gown_upset.w));
-
-
- /* Initialize height arrays: */
-
- for (j = 0; j < (gown_upset.w); j++)
- {
- height[j] = 400;
- height_speed[j] = (rand() % 10) + 1;
- }
-
- /* Display background: */
+ bool done = false;
- texture_draw_bg(&bkgd, 255, UPDATE);
-
- /* Animation: */
-
- done = 0;
- quit = 0;
- scene = 0;
- i = 0;
-
- timer.init(false);
- timer.start(10000);
-
- while (timer.check() && !done && !quit)
+ while (!done)
{
-
-
- done = wait_for_event(event,0);
- if(done == 2)
- {
- quit = 1;
- done = 0;
- }
-
-
- /* Display background: */
-
- /* Draw things: */
-
- if (timer.get_gone() < 2000 && scene == 0)
- {
- ++scene;
- /* Gown and tux sitting: */
-
- texture_draw(&tux_sit, 270, 400, 255, UPDATE);
- texture_draw(&gown_sit, 320, 400, 255, UPDATE);
-
- text_drawf(&white_text, intro_text[0], 0, -8, A_HMIDDLE, A_BOTTOM, 0);
- }
-
-
- if (timer.get_gone() >= 2000 && scene == 1)
- {
- ++scene;
- /* Helicopter begins to fly in: */
-
- erasecenteredtext(&white_text, intro_text[0], 454, &bkgd, NO_UPDATE, 1);
- text_drawf(&white_text, intro_text[1], 0,-8, A_HMIDDLE, A_BOTTOM, 0);
- }
-
-
- if (timer.get_gone() >= 2000 && timer.get_gone() < 4000)
- {
- /* Helicopter flying in: */
- texture_draw_part(&bkgd,0,32, 0, 32, screen->w, (copter[0].h));
-
- texture_draw(&copter[i % 2],
- (float)(timer.get_gone() - 2000) / 5 - (copter[0].w), 32);
-
- update_rect(screen, 0, 32, screen->w, (copter[0].h));
- }
-
-
- if (timer.get_gone() >= 2500 && scene == 2)
- {
- ++scene;
- /* Gown notices something... */
-
- texture_draw(&gown_lookup, 320, 400, 255, UPDATE);
- }
-
-
- if (timer.get_gone() >= 3500 && scene == 3)
- {
- ++scene;
- /* Gown realizes it's bad! */
-
- texture_draw(&gown_upset, 320, 400, 255, UPDATE);
- }
-
-
- if (timer.get_gone() >= 4000 && timer.get_gone() < 8000)
- {
- /* Helicopter sits: */
- texture_draw_part(&bkgd,0,32, 0, 32, screen->w, (copter[0].h));
-
- texture_draw(&copter[i % 2], 400 - (copter[0].w), 32);
- update_rect(screen, 0, 32, screen->w, (copter[0].h));
- }
-
-
- if (timer.get_gone() >= 5000 && scene == 4)
- {
- ++scene;
- /* Tux realizes something's happening: */
-
- texture_draw(&tux_upset, 270, 400, 255, UPDATE);
-
-
- erasecenteredtext(&white_text, intro_text[1], 454, &bkgd, UPDATE, 1);
- text_drawf(&white_text, intro_text[2], 0,-8, A_HMIDDLE, A_BOTTOM, 0);
- }
-
-
- if (timer.get_gone() >= 5000 && timer.get_gone() <= 8000)
- {
- /* Beam gown up! */
-
- texture_draw_part(&bkgd,
- 310, 32 + (copter[0].h), 310,
- 32 + (copter[0].h),
- (gown_upset.w) + 20,
- 376 + (gown_upset.h) - (copter[0].h));
-
-
- for (j = 0; j < (gown_upset.sdl_surface -> w); j++)
- {
- texture_draw(&beam, 320 + j - ((beam.w) / 2), height[j]);
-
- src.x = j;
- src.y = 0;
- src.w = 1;
- src.h = (gown_upset.h);
-
- dest.x = 320 + j;
- dest.y = height[j];
- dest.w = src.w;
- dest.h = src.h;
-
- texture_draw_part(&gown_upset,src.x,src.y,dest.x,dest.y,dest.w,dest.h);
-
- height[j] = 400 + rand() % 10 - (int)(300. * ((float)(timer.get_gone() - 5000)/(float)3000.));
- if(height[j] < 105)
- height[j] = 105;
- }
-
- update_rect(screen,
- 310,
- 32 + (copter[0].h),
- (gown_upset.w) + 20,
- 400 + (gown_upset.h) - (copter[0].h));
- }
-
-
- if (timer.get_gone() >= 8000 && scene == 5)
- {
- texture_draw_part(&bkgd,
- 310, 32 + (copter[0].h), 310,
- 32 + (copter[0].h),
- (gown_upset.w) + 20,
- 368 + (gown_upset.h) - (copter[0].h));
-
- ++scene;
- /* Tux gets mad! */
-
- texture_draw(&tux_mad, 270, 400, UPDATE);
-
- erasecenteredtext(&white_text, intro_text[2], 454, &bkgd, UPDATE, 1);
- text_drawf(&white_text, intro_text[3], 0,-8, A_HMIDDLE, A_BOTTOM, 0);
- }
-
-
- if (timer.get_gone() >= 8000 && timer.get_gone() <= 8250)
- {
- /* Helicopter starting to speed off: */
-
- texture_draw_part(&bkgd, 0, 32, 0, 32, screen->w, (copter_squish.h));
-
- texture_draw(&copter_squish,
- 400 - (copter[0].w), 32);
-
- update_rect(screen, 0, 32, screen->w, (copter_squish.h));
- }
-
-
- if (timer.get_gone() >= 8250)
- {
- /* Helicopter speeding off: */
-
- texture_draw_part(&bkgd, 0, 32, 0, 32, screen->w, (copter_stretch.h));
-
- texture_draw(&copter_stretch,
- (timer.get_gone() - 8250) /*(i - (8250 / FPS)) * 30*/ + 400 - (copter[0].w),
- 32);
-
- update_rect(screen, 0, 32, screen->w, (copter_stretch.h));
- }
+ SDL_Event event;
+ drawgradient(Color(155, 200, 255), Color(255, 255, 255));
+
+ gold_text->draw_align("Gwen gets captured!", screen->w/2, 15, A_HMIDDLE, A_TOP);
+
+ white_text->draw
+ ("\n" //
+ "Tux and Gwen were out having a nice\n"
+ "picnic on the ice fields of Antarctica.\n"
+ "Suddenly, a creature jumped from\n"
+ "behind an ice bush, there was a flash,\n"
+ "and Tux fell asleep!\n"
+ "\n" //
+ "When Tux wakes up, he finds that Gwen\n"
+ "is missing. Where she lay before now\n"
+ "lies a letter. \"Tux, my arch enemy!\"\n"
+ "says the letter. \"I have captured\n"
+ "your beautiful Gwen and have taken her\n"
+ "to my fortress. The path to my fortress\n"
+ "is littered with my minions. Give up on the\n"
+ "thought of trying to reclaim her, you\n"
+ "haven't a chance! -Nolok\"\n"
+ "\n"
+ "Tux looks and see Nolok's fortress in\n"
+ "the distance. Determined to save his\n"
+ "beloved Gwen, he begins his journey.",
+ -5, 30);
+
+ white_small_text->draw_align("Press any button to continue!",
+ screen->w/2, screen->h - 20, A_HMIDDLE, A_TOP);
flipscreen();
+ SDL_Delay(100);
- ++i;
- /* Pause: */
- SDL_Delay(20);
+ done = wait_for_event(event,0);
}
-
-
- /* Free surfaces: */
-
- delete bkgd;
- delete gown_sit;
- delete gown_lookup;
- delete gown_upset;
- delete tux_sit;
- delete tux_upset;
- delete tux_mad;
- delete copter[0];
- delete copter[1];
- delete copter_squish;
- delete copter_stretch;
- delete beam;
-
-
- /* Free array buffers: */
-
- free(height);
- free(height_speed);
-
-
- /* Return to main! */
-
- return(quit);
}
+