delete *i;
contrib_worlds.clear();
- current_contrib_world = 0;
- current_world = -1;
}
void
if (index == -1)
return;
- World& world = * (contrib_worlds[index]);
-
- if(!world.is_levelset) {
- world.set_savegame_filename("save/test.save");
- world.run();
- }
-
- if (current_world != index) {
- current_world = index;
- World& world = * (contrib_worlds[index]);
-
- current_contrib_world = &world;
+ current_world = contrib_worlds[index];
+ if(!current_world->is_levelset) {
+ update_load_game_menu();
+ Menu::push_current(load_game_menu.get());
+ } else {
contrib_world_menu.reset(new Menu());
- contrib_world_menu->add_label(world.title);
+ contrib_world_menu->add_label(current_world->title);
contrib_world_menu->add_hl();
- for (unsigned int i = 0; i < world.get_num_levels(); ++i)
+ for (unsigned int i = 0; i < current_world->get_num_levels(); ++i)
{
/** get level's title */
- std::string filename = world.get_level_filename(i);
+ std::string filename = current_world->get_level_filename(i);
std::string title = get_level_name(filename);
contrib_world_menu->add_entry(i, title);
}
sound_manager->stop_music();
GameSession* session =
new GameSession(
- current_contrib_world->get_level_filename(index), ST_GL_PLAY);
+ current_world->get_level_filename(index), ST_GL_PLAY);
main_loop->push_screen(session);
}
}
switch (main_menu->check()) {
case MNID_STARTGAME:
// Start Game, ie. goto the slots menu
+ if(main_world.get() == NULL) {
+ main_world.reset(new World());
+ main_world->load("levels/world1/info");
+ }
+ current_world = main_world.get();
update_load_game_menu();
Menu::push_current(load_game_menu.get());
break;
TitleScreen::get_slotinfo(int slot)
{
std::string tmp;
- std::string slotfile;
std::string title;
- std::stringstream stream;
- stream << slot;
- slotfile = "save/slot" + stream.str() + ".stsg";
+
+ std::string basename = current_world->get_basedir();
+ basename = basename.substr(0, basename.length()-1);
+ std::string worlddirname = FileSystem::basename(basename);
+ std::ostringstream stream;
+ stream << "save/" << worlddirname << "_" << slot << ".stsg";
+ std::string slotfile = stream.str();
try {
lisp::Parser parser;
savegame->get("title", title);
} catch(std::exception& e) {
- return std::string(_("Slot")) + " " + stream.str() + " - " +
- std::string(_("Free"));
+ std::ostringstream slottitle;
+ slottitle << _("Slot") << " " << slot << " - " << _("Free");
+ return slottitle.str();
}
- return std::string("Slot ") + stream.str() + " - " + title;
+ std::ostringstream slottitle;
+ slottitle << _("Slot") << " " << slot << " - " << title;
+ return slottitle.str();
}
bool
if(load_game_menu->get_item_by_id(slot).kind != MN_ACTION)
return false;
+ std::string basename = current_world->get_basedir();
+ basename = basename.substr(0, basename.length()-1);
+ std::string worlddirname = FileSystem::basename(basename);
std::stringstream stream;
- stream << slot;
- std::string slotfile = "save/slot" + stream.str() + ".stsg";
+ stream << "save/" << worlddirname << "_" << slot << ".stsg";
+ std::string slotfile = stream.str();
sound_manager->stop_music();
fadeout(256);
- DrawingContext context;
- context.draw_text(white_text, "Loading...",
- Vector(SCREEN_WIDTH/2, SCREEN_HEIGHT/2),
- CENTER_ALLIGN, LAYER_FOREGROUND1);
- context.do_drawing();
-
- WorldMapNS::WorldMap* worldmap = new WorldMapNS::WorldMap();
-
- worldmap->set_map_filename("/levels/world1/worldmap.stwm");
- // Load the game or at least set the savegame_file variable
- //worldmap->loadgame(slotfile);
-
- main_loop->push_screen(worldmap);
- //Menu::set_current(main_menu);
+ current_world->set_savegame_filename(slotfile);
+ current_world->run();
return true;
}
#include "scripting/wrapper_util.hpp"
#include "scripting/serialize.hpp"
#include "msg.hpp"
+#include "worldmap.hpp"
+#include "mainloop.hpp"
static bool has_suffix(const std::string& data, const std::string& suffix)
{
load_state();
std::string filename = basedir + "/world.nut";
- IFileStream in(filename);
+ try {
+ IFileStream in(filename);
- HSQUIRRELVM new_vm = ScriptManager::instance->create_thread();
- Scripting::compile_and_run(new_vm, in, filename);
+ HSQUIRRELVM new_vm = ScriptManager::instance->create_thread();
+ Scripting::compile_and_run(new_vm, in, filename);
+ } catch(std::exception& e) {
+ using namespace WorldMapNS;
+ // fallback try to load worldmap
+ std::auto_ptr<WorldMap> worldmap (new WorldMap);
+ worldmap->loadmap(basedir + "worldmap.stwm");
+ main_loop->push_screen(worldmap.release());
+ }
}
void
writer.start_list("supertux-savegame");
writer.write_int("version", 1);
+
+ using namespace WorldMapNS;
+ if(WorldMap::current() != NULL) {
+ std::ostringstream title;
+ title << WorldMap::current()->get_title();
+ title << " (" << WorldMap::current()->solved_level_count()
+ << "/" << WorldMap::current()->level_count() << ")";
+ writer.write_string("title", title.str());
+ }
writer.start_list("tux");
player_status->write(writer);
return levels.size();
}
+const std::string&
+World::get_basedir() const
+{
+ return basedir;
+}