+// SuperTux
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+#include "rainsplash.h"
+#include "sector.h"
+
+RainSplash::RainSplash(Vector pos, bool vertical)
+{
+ frame = 0;
+ position = pos;
+ if (vertical) sprite = sprite_manager->create("rainsplash-vertical");
+ else sprite = sprite_manager->create("rainsplash");
+}
+
+RainSplash::~RainSplash() {
+ remove_me();
+}
+
+void
+RainSplash::hit(Player& )
+{
+}
+
+void
+RainSplash::update(float time)
+{
+ time = 0;//just so i don't get an "unused variable" error - don't know how to circumvent this
+ frame++;
+ if (frame >= 10) remove_me();
+}
+
+void
+RainSplash::draw(DrawingContext& context)
+{
+ sprite->draw(context, position, LAYER_OBJECTS);
+}