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26b50b8)
Would be neat if the draw_text() at DrawingContext would allow formatted text. Would just need a parser, and would avoid all these hacks.
SVN-Revision: 1461
msgstr ""
"Project-Id-Version: SuperTux 0.1.1\n"
"Report-Msgid-Bugs-To: super-tux-devel@lists.sourceforge.net\n"
msgstr ""
"Project-Id-Version: SuperTux 0.1.1\n"
"Report-Msgid-Bugs-To: super-tux-devel@lists.sourceforge.net\n"
-"POT-Creation-Date: 2004-06-09 18:34+0100\n"
+"POT-Creation-Date: 2004-06-10 14:53+0100\n"
"PO-Revision-Date: 2004-06-03 00:29+0200\n"
"Last-Translator: <matze@braunis.de>\n"
"Language-Team: German <de@li.org>\n"
"PO-Revision-Date: 2004-06-03 00:29+0200\n"
"Last-Translator: <matze@braunis.de>\n"
"Language-Team: German <de@li.org>\n"
msgid "PAUSE - Press 'P' To Play"
msgstr ""
msgid "PAUSE - Press 'P' To Play"
msgstr ""
-#: src/gameloop.cpp:702 src/worldmap.cpp:849
+#: src/gameloop.cpp:528
+#, c-format
+msgid "Playing: "
+msgstr ""
+
+#: src/gameloop.cpp:714 src/worldmap.cpp:849
msgid "Press ESC To Return"
msgstr ""
msgid "Press ESC To Return"
msgstr ""
msgid "TIME's UP"
msgstr ""
msgid "TIME's UP"
msgstr ""
-#: src/gameloop.cpp:723 src/gameloop.cpp:724 src/worldmap.cpp:853
+#: src/gameloop.cpp:735 src/gameloop.cpp:736 src/worldmap.cpp:853
-#: src/gameloop.cpp:745 src/gameloop.cpp:746 src/worldmap.cpp:874
+#: src/gameloop.cpp:757 src/gameloop.cpp:758 src/worldmap.cpp:874
#: src/worldmap.cpp:875
msgid "LIVES"
msgstr ""
#: src/worldmap.cpp:875
msgid "LIVES"
msgstr ""
-#: src/gameloop.cpp:751
-#, c-format
-msgid "Playing: %s"
-msgstr ""
-
-#: src/gameloop.cpp:776
msgid "Result:"
msgstr ""
msgid "Result:"
msgstr ""
-#: src/gameloop.cpp:779 src/worldmap.cpp:726
+#: src/gameloop.cpp:783 src/worldmap.cpp:726
#, c-format
msgid "SCORE: %d"
msgstr ""
#, c-format
msgid "SCORE: %d"
msgstr ""
-#: src/gameloop.cpp:782 src/worldmap.cpp:730
+#: src/gameloop.cpp:786 src/worldmap.cpp:730
#, c-format
msgid "COINS: %d"
msgstr ""
#, c-format
msgid "COINS: %d"
msgstr ""
#, c-format
msgid "Slot %d - Savegame"
msgstr ""
#, c-format
msgid "Slot %d - Savegame"
msgstr ""
#, c-format
msgid "Slot %d - Free"
msgstr ""
#, c-format
msgid "Slot %d - Free"
msgstr ""
# translation of pt.po to
# translation of pt.po to
# translation of pt.po to
# translation of pt.po to
# translation of pt.po to
# translation of pt.po to
+# translation of pt.po to
# This file is distributed under the same license as the PACKAGE package.
# Copyright (C) YEAR SuperTux Development Team.
# Ricardo Cruz <rick2@aeiou.pt>, 2004.
# This file is distributed under the same license as the PACKAGE package.
# Copyright (C) YEAR SuperTux Development Team.
# Ricardo Cruz <rick2@aeiou.pt>, 2004.
msgstr ""
"Project-Id-Version: pt\n"
"Report-Msgid-Bugs-To: super-tux-devel@lists.sourceforge.net\n"
msgstr ""
"Project-Id-Version: pt\n"
"Report-Msgid-Bugs-To: super-tux-devel@lists.sourceforge.net\n"
-"POT-Creation-Date: 2004-06-09 18:34+0100\n"
-"PO-Revision-Date: 2004-06-09 18:34+0100\n"
+"POT-Creation-Date: 2004-06-10 14:53+0100\n"
+"PO-Revision-Date: 2004-06-10 14:53+0100\n"
"Last-Translator: Ricardo Cruz <rick2@aeiou.pt>\n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Last-Translator: Ricardo Cruz <rick2@aeiou.pt>\n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
msgid "PAUSE - Press 'P' To Play"
msgstr "PAUSA - Carrega no 'P' para continuar"
msgid "PAUSE - Press 'P' To Play"
msgstr "PAUSA - Carrega no 'P' para continuar"
-#: src/gameloop.cpp:702 src/worldmap.cpp:849
+#: src/gameloop.cpp:528
+#, c-format
+msgid "Playing: "
+msgstr "Jogando: "
+
+#: src/gameloop.cpp:714 src/worldmap.cpp:849
msgid "SCORE"
msgstr "PONTOS"
msgid "SCORE"
msgstr "PONTOS"
msgid "Press ESC To Return"
msgstr "Carrega no ESC para sair"
msgid "Press ESC To Return"
msgstr "Carrega no ESC para sair"
msgid "TIME's UP"
msgstr "PASSOU O TEMPO"
msgid "TIME's UP"
msgstr "PASSOU O TEMPO"
msgid "TIME"
msgstr "TEMPO"
msgid "TIME"
msgstr "TEMPO"
-#: src/gameloop.cpp:723 src/gameloop.cpp:724 src/worldmap.cpp:853
+#: src/gameloop.cpp:735 src/gameloop.cpp:736 src/worldmap.cpp:853
msgid "COINS"
msgstr "MOEDAS"
msgid "COINS"
msgstr "MOEDAS"
-#: src/gameloop.cpp:745 src/gameloop.cpp:746 src/worldmap.cpp:874
+#: src/gameloop.cpp:757 src/gameloop.cpp:758 src/worldmap.cpp:874
#: src/worldmap.cpp:875
msgid "LIVES"
msgstr "VIDAS"
#: src/worldmap.cpp:875
msgid "LIVES"
msgstr "VIDAS"
-#: src/gameloop.cpp:751
-#, c-format
-msgid "Playing: %s"
-msgstr "Jogando: %s"
-
-#: src/gameloop.cpp:776
msgid "Result:"
msgstr "Resultado:"
msgid "Result:"
msgstr "Resultado:"
-#: src/gameloop.cpp:779 src/worldmap.cpp:726
+#: src/gameloop.cpp:783 src/worldmap.cpp:726
#, c-format
msgid "SCORE: %d"
msgstr "PONTOS: %d"
#, c-format
msgid "SCORE: %d"
msgstr "PONTOS: %d"
-#: src/gameloop.cpp:782 src/worldmap.cpp:730
+#: src/gameloop.cpp:786 src/worldmap.cpp:730
#, c-format
msgid "COINS: %d"
msgstr "MOEDAS: %d"
#, c-format
msgid "COINS: %d"
msgstr "MOEDAS: %d"
#, c-format
msgid "Slot %d - Savegame"
msgstr "Slot %d - Jogo gravado"
#, c-format
msgid "Slot %d - Savegame"
msgstr "Slot %d - Jogo gravado"
#, c-format
msgid "Slot %d - Free"
msgstr "Slot %d - Livre"
#, c-format
msgid "Slot %d - Free"
msgstr "Slot %d - Livre"
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: super-tux-devel@lists.sourceforge.net\n"
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: super-tux-devel@lists.sourceforge.net\n"
-"POT-Creation-Date: 2004-06-09 18:34+0100\n"
+"POT-Creation-Date: 2004-06-10 14:53+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
msgid "PAUSE - Press 'P' To Play"
msgstr ""
msgid "PAUSE - Press 'P' To Play"
msgstr ""
-#: src/gameloop.cpp:702 src/worldmap.cpp:849
+#: src/gameloop.cpp:528
+#, c-format
+msgid "Playing: "
+msgstr ""
+
+#: src/gameloop.cpp:714 src/worldmap.cpp:849
msgid "Press ESC To Return"
msgstr ""
msgid "Press ESC To Return"
msgstr ""
msgid "TIME's UP"
msgstr ""
msgid "TIME's UP"
msgstr ""
-#: src/gameloop.cpp:723 src/gameloop.cpp:724 src/worldmap.cpp:853
+#: src/gameloop.cpp:735 src/gameloop.cpp:736 src/worldmap.cpp:853
-#: src/gameloop.cpp:745 src/gameloop.cpp:746 src/worldmap.cpp:874
+#: src/gameloop.cpp:757 src/gameloop.cpp:758 src/worldmap.cpp:874
#: src/worldmap.cpp:875
msgid "LIVES"
msgstr ""
#: src/worldmap.cpp:875
msgid "LIVES"
msgstr ""
-#: src/gameloop.cpp:751
-#, c-format
-msgid "Playing: %s"
-msgstr ""
-
-#: src/gameloop.cpp:776
msgid "Result:"
msgstr ""
msgid "Result:"
msgstr ""
-#: src/gameloop.cpp:779 src/worldmap.cpp:726
+#: src/gameloop.cpp:783 src/worldmap.cpp:726
#, c-format
msgid "SCORE: %d"
msgstr ""
#, c-format
msgid "SCORE: %d"
msgstr ""
-#: src/gameloop.cpp:782 src/worldmap.cpp:730
+#: src/gameloop.cpp:786 src/worldmap.cpp:730
#, c-format
msgid "COINS: %d"
msgstr ""
#, c-format
msgid "COINS: %d"
msgstr ""
#, c-format
msgid "Slot %d - Savegame"
msgstr ""
#, c-format
msgid "Slot %d - Savegame"
msgstr ""
#, c-format
msgid "Slot %d - Free"
msgstr ""
#, c-format
msgid "Slot %d - Free"
msgstr ""
Color(rand() % 50, rand() % 50, rand() % 50, 128), LAYER_FOREGROUND1);
context->draw_text_center(blue_text, _("PAUSE - Press 'P' To Play"),
Vector(0, 230), LAYER_FOREGROUND1+2);
Color(rand() % 50, rand() % 50, rand() % 50, 128), LAYER_FOREGROUND1);
context->draw_text_center(blue_text, _("PAUSE - Press 'P' To Play"),
Vector(0, 230), LAYER_FOREGROUND1+2);
+
+ char str1[60];
+ char str2[124];
+ sprintf(str1, _("Playing: "));
+ sprintf(str2, level->name.c_str());
+
+ context->draw_text(blue_text, str1,
+ Vector((screen->w - (blue_text->get_text_width(str1) + white_text->get_text_width(str2)))/2, 340),
+ LAYER_FOREGROUND1+2);
+ context->draw_text(white_text, str2,
+ Vector(((screen->w - (blue_text->get_text_width(str1) + white_text->get_text_width(str2)))/2)+blue_text->get_text_width(str1), 340),
+ LAYER_FOREGROUND1+2);
Vector(screen->w - white_text->get_text_width(_("LIVES")) - white_text->get_text_width(" 99"), 20),
LAYER_FOREGROUND1);
Vector(screen->w - white_text->get_text_width(_("LIVES")) - white_text->get_text_width(" 99"), 20),
LAYER_FOREGROUND1);
- if(game_pause)
- {
- sprintf(str, _("Playing: %s"), level->name.c_str());
-
- context.draw_text(white_text, str, Vector(0,20),
- LAYER_FOREGROUND1);
- }
-
if(show_fps)
{
sprintf(str, "%2.1f", fps_fps);
if(show_fps)
{
sprintf(str, "%2.1f", fps_fps);