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Player should be drawn above enemies.
author
Ricardo Cruz
<rick2@aeiou.pt>
Sat, 11 Sep 2004 13:31:37 +0000
(13:31 +0000)
committer
Ricardo Cruz
<rick2@aeiou.pt>
Sat, 11 Sep 2004 13:31:37 +0000
(13:31 +0000)
SVN-Revision: 1894
src/player.cpp
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diff --git
a/src/player.cpp
b/src/player.cpp
index
1e047cc
..
5fec558
100644
(file)
--- a/
src/player.cpp
+++ b/
src/player.cpp
@@
-116,13
+116,13
@@
TuxBodyParts::draw(DrawingContext& context, const Vector& pos, int layer,
Uint32 drawing_effect)
{
if(head != NULL)
Uint32 drawing_effect)
{
if(head != NULL)
- head->draw(context, pos, layer
+2
, drawing_effect);
+ head->draw(context, pos, layer
-1
, drawing_effect);
if(body != NULL)
if(body != NULL)
- body->draw(context, pos, layer
,
drawing_effect);
+ body->draw(context, pos, layer
-3,
drawing_effect);
if(arms != NULL)
if(arms != NULL)
- arms->draw(context, pos, layer
+3,
drawing_effect);
+ arms->draw(context, pos, layer
,
drawing_effect);
if(feet != NULL)
if(feet != NULL)
- feet->draw(context, pos, layer
+1
, drawing_effect);
+ feet->draw(context, pos, layer
-2
, drawing_effect);
}
Player::Player()
}
Player::Player()