+ context.draw_text(white_small_text, _("Level Statistics"),
+ Vector((WMAP_INFO_LEFT_X + WMAP_INFO_RIGHT_X) / 2, 490),
+ CENTER_ALLIGN, LAYER_GUI);
+
+ sprintf(str, _("Max score:"));
+ context.draw_text(white_small_text, str, Vector(WMAP_INFO_LEFT_X, 506), LEFT_ALLIGN, LAYER_GUI);
+
+ sprintf(str, "%d", stats[SCORE_STAT]);
+ context.draw_text(white_small_text, str, Vector(WMAP_INFO_RIGHT_X, 506), RIGHT_ALLIGN, LAYER_GUI);
+
+ // draw other small info
+
+ if(display_stat == BADGUYS_SQUISHED_STAT)
+ sprintf(str, _("Max fragging:"));
+ else if(display_stat == SHOTS_STAT)
+ sprintf(str, _("Min shots:"));
+ else if(display_stat == TIME_NEEDED_STAT)
+ sprintf(str, _("Min time needed:"));
+ else// if(display_stat == JUMPS_STAT)
+ sprintf(str, _("Min jumps:"));