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Made level editor to use the draw_bg() that Ryan added to level. This way the backgro...
author
Ricardo Cruz
<rick2@aeiou.pt>
Sat, 15 May 2004 18:26:48 +0000
(18:26 +0000)
committer
Ricardo Cruz
<rick2@aeiou.pt>
Sat, 15 May 2004 18:26:48 +0000
(18:26 +0000)
SVN-Revision: 1198
src/leveleditor.cpp
patch
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diff --git
a/src/leveleditor.cpp
b/src/leveleditor.cpp
index
d57b68c
..
9b4b100
100644
(file)
--- a/
src/leveleditor.cpp
+++ b/
src/leveleditor.cpp
@@
-642,6
+642,7
@@
void apply_level_settings_menu()
{
int i;
i = false;
{
int i;
i = false;
+ le_level_changed = true;
le_world->get_level()->name = level_settings_menu->get_item_by_id(MNID_NAME).input;
le_world->get_level()->author = level_settings_menu->get_item_by_id(MNID_AUTHOR).input;
le_world->get_level()->name = level_settings_menu->get_item_by_id(MNID_NAME).input;
le_world->get_level()->author = level_settings_menu->get_item_by_id(MNID_AUTHOR).input;
@@
-922,22
+923,14
@@
void le_drawinterface()
void le_drawlevel()
{
void le_drawlevel()
{
- unsigned int y,x
,s
;
+ unsigned int y,x;
Uint8 a;
/* Draw the real background */
Uint8 a;
/* Draw the real background */
- if(le_world->get_level()->bkgd_image[0] != '\0')
- {
- s = (int)((float)pos_x * ((float)le_world->get_level()->bkgd_speed/100.0f)) % screen->w;
- le_world->get_level()->img_bkgd->draw_part(s,0,0,0,
- le_world->get_level()->img_bkgd->w - s - 32, le_world->get_level()->img_bkgd->h);
- le_world->get_level()->img_bkgd->draw_part(0,0,screen->w - s - 32 ,0,s,
- le_world->get_level()->img_bkgd->h);
- }
+ if (le_world->get_level()->img_bkgd)
+ le_world->get_level()->draw_bg();
else
else
- {
drawgradient(le_world->get_level()->bkgd_top, le_world->get_level()->bkgd_bottom);
drawgradient(le_world->get_level()->bkgd_top, le_world->get_level()->bkgd_bottom);
- }
if(le_current.IsTile())
{
if(le_current.IsTile())
{