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c2c41b6)
Probably there is a prettier way to fix this ;)
SVN-Revision: 599
else if (!Menu::current())
{
Menu::set_current(game_menu);
else if (!Menu::current())
{
Menu::set_current(game_menu);
if (Menu::current())
{
Menu::current()->event(event);
if (Menu::current())
{
Menu::current()->event(event);
+ st_pause_ticks_start();
+ st_pause_ticks_stop();
+
switch(event.type)
{
case SDL_QUIT: /* Quit event - quit: */
switch(event.type)
{
case SDL_QUIT: /* Quit event - quit: */