// mrbomb transforms into a bomb now
World::current()->add_bad_guy(base.x, base.y, BAD_BOMB);
// mrbomb transforms into a bomb now
World::current()->add_bad_guy(base.x, base.y, BAD_BOMB);
World::current()->add_score(base.x - scroll_x, base.y, 50 * player_status.score_multiplier);
play_sound(sounds[SND_SQUISH], SOUND_CENTER_SPEAKER);
player_status.score_multiplier++;
World::current()->add_score(base.x - scroll_x, base.y, 50 * player_status.score_multiplier);
play_sound(sounds[SND_SQUISH], SOUND_CENTER_SPEAKER);
player_status.score_multiplier++;