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Ooops. I've alligned help text on center to test draw_text() and mistakely commit it.
author
Ricardo Cruz
<rick2@aeiou.pt>
Mon, 18 Oct 2004 20:42:11 +0000
(20:42 +0000)
committer
Ricardo Cruz
<rick2@aeiou.pt>
Mon, 18 Oct 2004 20:42:11 +0000
(20:42 +0000)
SVN-Revision: 2027
src/leveleditor.cpp
patch
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diff --git
a/src/leveleditor.cpp
b/src/leveleditor.cpp
index
c423e18
..
623a513
100644
(file)
--- a/
src/leveleditor.cpp
+++ b/
src/leveleditor.cpp
@@
-992,7
+992,7
@@
for(unsigned int i = 0; i < sizeof(text) / sizeof(text[0]); i++)
context.draw_text(blue_text, _("- Level Editor's Help -"), Vector(screen->w/2, 60), CENTER_ALLIGN, LAYER_GUI);
context.draw_text(blue_text, _("- Level Editor's Help -"), Vector(screen->w/2, 60), CENTER_ALLIGN, LAYER_GUI);
- context.draw_text(white_small_text, *text[i], Vector(
/*20*/screen->w/2, 120), CENTER
_ALLIGN, LAYER_GUI);
+ context.draw_text(white_small_text, *text[i], Vector(
20, 120), LEFT
_ALLIGN, LAYER_GUI);
sprintf(str,_("Press any key to continue - Page %d/%d"), i+1, sizeof(text) / sizeof(text[0]));
context.draw_text(gold_text, str, Vector(screen->w/2, screen->h-60), CENTER_ALLIGN, LAYER_GUI);
sprintf(str,_("Press any key to continue - Page %d/%d"), i+1, sizeof(text) / sizeof(text[0]));
context.draw_text(gold_text, str, Vector(screen->w/2, screen->h-60), CENTER_ALLIGN, LAYER_GUI);