- if (badguy == "snowball")
- Sector::current()->add_object(new SnowBall(Vector(get_pos().x, get_pos().y+32), launchdir));
- else if (badguy == "bouncingsnowball")
- Sector::current()->add_object(new BouncingSnowball(Vector(get_pos().x, get_pos().y+32), launchdir));
- else if (badguy == "mrbomb")
- Sector::current()->add_object(new MrBomb(Vector(get_pos().x, get_pos().y+32), launchdir));
- else if (badguy == "mriceblock")
- Sector::current()->add_object(new MrIceBlock(Vector(get_pos().x, get_pos().y+32), launchdir));
- else if (badguy == "snail")
- Sector::current()->add_object(new Snail(Vector(get_pos().x, get_pos().y+32), launchdir));
- else if (badguy == "mrrocket")
- Sector::current()->add_object(new MrRocket(Vector(get_pos().x+(launchdir == LEFT ? -32 : 32), get_pos().y), launchdir));
- else if (badguy == "captainsnowball")
- Sector::current()->add_object(new CaptainSnowball(Vector(get_pos().x+(launchdir == LEFT ? -32 : 32), get_pos().y), launchdir));
- else if (badguy == "kamikazesnowball")
- Sector::current()->add_object(new KamikazeSnowball(Vector(get_pos().x+(launchdir == LEFT ? -32 : 32), get_pos().y), launchdir));
- else if (badguy == "poisonivy")
- Sector::current()->add_object(new PoisonIvy(Vector(get_pos().x, get_pos().y+32), launchdir));
- else if (badguy == "skullyhop")
- Sector::current()->add_object(new SkullyHop(Vector(get_pos().x, get_pos().y+44), launchdir));
- else if (badguy == "random")
- {
- switch (systemRandom.rand(7))
- {
- case 0: Sector::current()->add_object(new SnowBall(Vector(get_pos().x, get_pos().y+32), launchdir)); break;
- case 1: Sector::current()->add_object(new BouncingSnowball(Vector(get_pos().x, get_pos().y+32), launchdir)); break;
- case 2: Sector::current()->add_object(new MrBomb(Vector(get_pos().x, get_pos().y+32), launchdir)); break;
- case 3: Sector::current()->add_object(new MrIceBlock(Vector(get_pos().x, get_pos().y+32), launchdir)); break;
- case 4: Sector::current()->add_object(new PoisonIvy(Vector(get_pos().x, get_pos().y+32), launchdir)); break;
- case 5: Sector::current()->add_object(new Snail(Vector(get_pos().x, get_pos().y+32), launchdir)); break;
- case 6: Sector::current()->add_object(new SkullyHop(Vector(get_pos().x, get_pos().y+44), launchdir)); break;