added badguy Nolok_01, as he may appear as the boss of world 1 (still very basic).
authorMarek Moeckel <wansti@gmx.de>
Thu, 25 Nov 2004 11:16:03 +0000 (11:16 +0000)
committerMarek Moeckel <wansti@gmx.de>
Thu, 25 Nov 2004 11:16:03 +0000 (11:16 +0000)
commitf1c7a49dd18ff59d0d32bd118044402ff35f66f5
tree7ae549ce568e2ca91e407e0e905842fe3fb801af
parent1c924935a8b61468d6f57ba62f3f9e76fe41d2eb
added badguy Nolok_01, as he may appear as the boss of world 1 (still very basic).
added sprite "Dummyguy" which can be used for badguys that don't have sprites yet (i.e. nolok and dispenser).
added new test level "noloktest.stl", moved dispenser and secretarea tests to that level.
Bugs: Nolok can only be killed when he's jumping; no idea why, probably set the offsets wrong. Also, currently there's no limit on how many snowballs he can throw, so kill him quickly :-)
This is the last thing I'll add before fixing all my other stuff. :-)

SVN-Revision: 2184
17 files changed:
data/images/shared/dummyguy-dead.png [new file with mode: 0644]
data/images/shared/dummyguy-jump.png [new file with mode: 0644]
data/images/shared/dummyguy-stand.png [new file with mode: 0644]
data/images/shared/dummyguy-throw.png [new file with mode: 0644]
data/images/shared/dummyguy-walk-1.png [new file with mode: 0644]
data/images/shared/dummyguy-walk-2.png [new file with mode: 0644]
data/images/supertux.strf
data/levels/test/bonusblock.stl
data/levels/test/noloktest.stl [new file with mode: 0644]
src/badguy/bouncing_snowball.cpp
src/badguy/bouncing_snowball.h
src/badguy/dispenser.cpp
src/badguy/nolok_01.cpp [new file with mode: 0644]
src/badguy/nolok_01.h [new file with mode: 0644]
src/sector.cpp
src/trigger/door.cpp
src/trigger/door.h