- Change ScriptInterpreter to a gameobject, so we can now have several script
authorMatthias Braun <matze@braunis.de>
Sat, 7 May 2005 00:58:24 +0000 (00:58 +0000)
committerMatthias Braun <matze@braunis.de>
Sat, 7 May 2005 00:58:24 +0000 (00:58 +0000)
commitebda3ab7ce3e30d8225228ffe8df3316b4f73645
tree11a30e9f6e3c194c3d5670f1109b72f20bb13e1d
parent06d8c72d9ebafa93f8d3bb63b00a2d0bdba61b82
- Change ScriptInterpreter to a gameobject, so we can now have several script
interpreters running
- Added a dead-script option to the yeti and added a small script when the
yeti is dead
- worked a bit more on the yeti
- Implement Level::spawn and Level::finish scripting API

SVN-Revision: 2428
16 files changed:
data/levels/test/script.stl
data/levels/test/yeti.stl
src/badguy/yeti.cpp
src/badguy/yeti.h
src/game_session.cpp
src/game_session.h
src/object/scripted_object.cpp
src/object/scripted_object.h
src/scripting/functions.cpp
src/scripting/level.cpp
src/scripting/script_interpreter.cpp
src/scripting/script_interpreter.h
src/scripting/scripted_object.cpp [deleted file]
src/scripting/scripted_object.h
src/sector.cpp
src/sector.h