Use a new Texture for each Surface, this should fix blending artifacts caused by...
authorIngo Ruhnke <grumbel@gmx.de>
Sun, 6 Dec 2009 12:44:11 +0000 (12:44 +0000)
committerIngo Ruhnke <grumbel@gmx.de>
Sun, 6 Dec 2009 12:44:11 +0000 (12:44 +0000)
commite479e1826cdc1eb2e3474e738b8e4313ac6a94c1
tree4f92140d1d00fc76c0a982472cfded7fbc0a61a5
parentc8597ac89064c0ef1e428f9536fc46733579f7a0
Use a new Texture for each Surface, this should fix blending artifacts caused by shared Textures (code is not bug free right now, the ship path on the Worldmap doesn't show up)

SVN-Revision: 6186
src/video/sdl_surface_ptr.hpp
src/video/surface.cpp
src/video/texture_manager.cpp
src/video/texture_manager.hpp