* Split systemRandom into graphicsRandom (particles, eye candy, etc.) and gameRandom...
authormathnerd314 <mathnerd314@837edb03-e0f3-0310-88ca-d4d4e8b29345>
Sun, 21 Feb 2010 23:18:32 +0000 (23:18 +0000)
committermathnerd314 <mathnerd314@837edb03-e0f3-0310-88ca-d4d4e8b29345>
Sun, 21 Feb 2010 23:18:32 +0000 (23:18 +0000)
commitdf4ad0c752e2f8d6c6db820b77cda1f795bc584f
treeed4ea55bb10cb5f6eb6bc5dd945d38f5ce9138fe
parent96feed70a4d0afe8bbbf71f8eb73c3b9eff22dc0
* Split systemRandom into graphicsRandom (particles, eye candy, etc.) and gameRandom (important things; shouldn't be used much)
* Camera doesn't move Tux around anymore
* Use assertions instead of NDEBUG
* Tilemap movement is reported correctly according to a boolean (still not perfect CD however)

git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6382 837edb03-e0f3-0310-88ca-d4d4e8b29345
38 files changed:
TODO
src/badguy/dispenser.cpp
src/badguy/flyingsnowball.cpp
src/badguy/ghosttree.cpp
src/badguy/kugelblitz.cpp
src/badguy/mole.cpp
src/badguy/mrtree.cpp
src/badguy/poisonivy.cpp
src/badguy/skullyhop.cpp
src/badguy/stalactite.cpp
src/badguy/stumpy.cpp
src/badguy/zeekling.cpp
src/math/random_generator.cpp
src/math/random_generator.hpp
src/object/broken_brick.cpp
src/object/candle.cpp
src/object/cloud_particle_system.cpp
src/object/comet_particle_system.cpp
src/object/explosion.cpp
src/object/firefly.cpp
src/object/fireworks.cpp
src/object/ghost_particle_system.cpp
src/object/particles.cpp
src/object/player.cpp
src/object/player.hpp
src/object/pulsing_light.cpp
src/object/rain_particle_system.cpp
src/object/skull_tile.cpp
src/object/snow_particle_system.cpp
src/object/tilemap.cpp
src/object/tilemap.hpp
src/object/wind.cpp
src/scripting/functions.cpp
src/supertux/game_session.cpp
src/supertux/levelintro.cpp
src/supertux/main.cpp
src/supertux/sector.cpp
src/video/color.hpp