SDL: Implement lightmaps smaller than the screen size. LIGHTMAP_DIV is calculated...
authorTim Goya <tuxdev103@gmail.com>
Sat, 18 Aug 2007 22:11:20 +0000 (22:11 +0000)
committerTim Goya <tuxdev103@gmail.com>
Sat, 18 Aug 2007 22:11:20 +0000 (22:11 +0000)
commitca967dcf4ee89f99880355be00782d1cd047be6a
treee73b5b882dac7d6547d99b27673842d82a45c975
parente7a12ed844f040d270e50ce25f74de5f017c1157
SDL: Implement lightmaps smaller than the screen size.  LIGHTMAP_DIV is calculated such that the resulting lightmap size is or close to 100x75.  Hopefully it isn't too grainy, but bilinear filtering is way too slow

SVN-Revision: 5144
src/video/drawing_context.cpp
src/video/gl_lightmap.cpp
src/video/gl_lightmap.hpp
src/video/sdl_lightmap.cpp
src/video/sdl_lightmap.hpp
src/video/sdl_texture.cpp