new levelformat with multiple layers and and new tileset code. Along with a new parti...
authorTobias Gläßer <tobi.web@gmx.de>
Wed, 24 Mar 2004 22:25:33 +0000 (22:25 +0000)
committerTobias Gläßer <tobi.web@gmx.de>
Wed, 24 Mar 2004 22:25:33 +0000 (22:25 +0000)
commitc8ad8bb328dd90c0ab00e4c375b9a4b8f8df6e73
tree6058f18fce3772be3778b70ff72842eea8b74e0a
parent6568208c119eaf9fa466451779498d1853df0fba
new levelformat with multiple layers and and new tileset code. Along with a new particlesystem. (the latest one was contributed by Matze Braun)

SVN-Revision: 345
13 files changed:
src/gameloop.cpp
src/gameloop.h
src/level.cpp
src/level.h
src/leveleditor.cpp
src/particlesystem.cpp [new file with mode: 0644]
src/particlesystem.h [new file with mode: 0644]
src/player.cpp
src/scene.h
src/setup.cpp
src/texture.cpp
src/tile.cpp [new file with mode: 0644]
src/tile.h [new file with mode: 0644]