Bug 562: Collision detection for unisolid tiles doesn't handle tilemap offset
- Use the new TileMap::get_tile_bbox function, which handles offset.
Cleanups:
- Get the bottom from the original MovingObject rather than subtracting
movement from dest (an ugly kludge).
- Apply De Morgan's law so the test more clearly corresponds to the
comment.
Resolves #562. Thanks to Matt McCutchen for updating the patch.
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6299
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