Large icecrusher sprites also support eye animation, also eyes spin around while...
authorLMH <lmh.0013@gmail.com>
Wed, 31 Jul 2013 07:34:48 +0000 (21:34 -1000)
committerLMH <lmh.0013@gmail.com>
Wed, 31 Jul 2013 07:43:15 +0000 (21:43 -1000)
commitbc5dd0241ab3fcc76ff0d999d578b9b10f8e573e
treedf495c53153566d6bfbf486234cd613c2d8d6655
parent7587665a056d83fb26f6ffc7f3a3039d1a23e14e
Large icecrusher sprites also support eye animation, also eyes spin around while icecrusher is recovering.
Note that icecrusher could still use some facial expressions for idle and recovering states.  The recovering state could use multiple expressions dependent on if Tux was hit or not.
data/images/creatures/icecrusher/iceblock.xcf
data/images/creatures/icecrusher/krosh.sprite
data/images/creatures/icecrusher/krosh_lefteye.png [new file with mode: 0644]
data/images/creatures/icecrusher/krosh_main.png [new file with mode: 0644]
data/images/creatures/icecrusher/krosh_righteye.png [new file with mode: 0644]
data/images/creatures/icecrusher/krosh_whites.png [new file with mode: 0644]
src/object/icecrusher.cpp