Use std::unique_ptr<> throughout the audio system
authorIngo Ruhnke <grumbel@gmail.com>
Tue, 12 Aug 2014 23:11:48 +0000 (01:11 +0200)
committerIngo Ruhnke <grumbel@gmail.com>
Tue, 12 Aug 2014 23:11:48 +0000 (01:11 +0200)
commitb88dc6c0a778a019bf0b1f28c2cc9d624d9bbdbd
tree3ff6323739a95c60f00b0dde9fc2692252a0a96e
parent8d267694c33c51367352b7bfab47c07788133e27
Use std::unique_ptr<> throughout the audio system
20 files changed:
src/audio/dummy_sound_source.cpp
src/audio/dummy_sound_source.hpp
src/audio/openal_sound_source.cpp
src/audio/openal_sound_source.hpp
src/audio/sound_file.cpp
src/audio/sound_file.hpp
src/audio/sound_manager.cpp
src/audio/sound_manager.hpp
src/audio/sound_source.hpp
src/audio/stream_sound_source.cpp
src/audio/stream_sound_source.hpp
src/badguy/bomb.cpp
src/badguy/dart.cpp
src/badguy/flame.cpp
src/badguy/goldbomb.cpp
src/badguy/haywire.cpp
src/badguy/treewillowisp.cpp
src/badguy/willowisp.cpp
src/object/ambient_sound.cpp
src/object/ambient_sound.hpp