Mr. IceBlock: Call MovingSprite::set_action rather than Sprite::set_action.
authorFlorian Forster <supertux@octo.it>
Sat, 27 Feb 2010 11:20:10 +0000 (11:20 +0000)
committerFlorian Forster <supertux@octo.it>
Sat, 27 Feb 2010 11:20:10 +0000 (11:20 +0000)
commita4db192c7c371ac4fdedb1214fb6c59e56a42205
tree4f8bcf2ab86189d795b8bada17bdde740cffd3a2
parenta3682075704ee9c8db27565448a2ad9f5c17c333
Mr. IceBlock: Call MovingSprite::set_action rather than Sprite::set_action.

The call to MovingSprite will change the bounding box, too, so the ice block
actually ends up lying on the ground (rather than hovering one foot high above
the ground when hit).

SVN-Revision: 6414
src/badguy/mriceblock.cpp