badguys now have normal hitpoints and bullet hitpoints, so you can make them need...
authorMarek Moeckel <wansti@gmx.de>
Thu, 7 Apr 2005 10:32:23 +0000 (10:32 +0000)
committerMarek Moeckel <wansti@gmx.de>
Thu, 7 Apr 2005 10:32:23 +0000 (10:32 +0000)
commit908a780ca974cc9d8bf6c2815d9eec6e8ec25fbb
tree9ec34e4216f6982d1b0c76969d9a620f15a6beb1
parentec937b952cb7ba5e9ef9f7576a64244951ccf1c7
badguys now have normal hitpoints and bullet hitpoints, so you can make them need more bullets than jumps on the head. A jump on the head will also decrease bullet hitpoints; both default to 1.

SVN-Revision: 2357
src/badguy/badguy.cpp
src/badguy/badguy.h
src/badguy/nolok_01.cpp
src/badguy/yeti.cpp