First step towards multiple tilesets per tilemap. Code is very inefficient for now...
authorChristoph Sommer <mail@christoph-sommer.de>
Mon, 7 Jan 2008 21:26:37 +0000 (21:26 +0000)
committerChristoph Sommer <mail@christoph-sommer.de>
Mon, 7 Jan 2008 21:26:37 +0000 (21:26 +0000)
commit8bcdd6a1e7885a8280f999a750ba7a411414ccaf
tree3e9c412e68dd87e11ec025a493143d12333e2936
parent367a926a7b40ab6ba2fda7dd1cf8cd917955f933
First step towards multiple tilesets per tilemap. Code is very inefficient for now. Tile id 0 is implicitly defined as empty and removed from tiles.strf.

SVN-Revision: 5264
data/images/tiles.strf
data/images/tiles/tiles.stts [new file with mode: 0644]
data/levels/test/tilesets.stl [new file with mode: 0644]
src/object/tilemap.cpp
src/object/tilemap.hpp
src/resources.cpp
src/sector.cpp
src/tile_manager.cpp
src/tile_manager.hpp
src/worldmap/worldmap.cpp