Make it build with -DCOMPILE_AMALGATION=ON. Still not certain how intern_draw/next_po...
authormathnerd314 <mathnerd314@837edb03-e0f3-0310-88ca-d4d4e8b29345>
Fri, 1 Jan 2010 05:01:41 +0000 (05:01 +0000)
committermathnerd314 <mathnerd314@837edb03-e0f3-0310-88ca-d4d4e8b29345>
Fri, 1 Jan 2010 05:01:41 +0000 (05:01 +0000)
commit8683e3e860459411dfb2bd451dfc404a7bfd7db4
tree7b6d2f08594121e6fa354414ca0ff7382de2ed16
parent98fb9e84cbf542d8b458b2f26527fa330290826a
Make it build with -DCOMPILE_AMALGATION=ON. Still not certain how intern_draw/next_po2 should be shared around the code.
Also remove loop for leveldone music

git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6236 837edb03-e0f3-0310-88ca-d4d4e8b29345
35 files changed:
data/music/leveldone.music
src/badguy/captainsnowball.cpp
src/badguy/flame.cpp
src/badguy/mole.cpp
src/badguy/skullyhop.cpp
src/badguy/spidermite.cpp
src/badguy/stalactite.cpp
src/badguy/stumpy.cpp
src/badguy/toad.cpp
src/badguy/totem.cpp
src/badguy/treewillowisp.cpp
src/badguy/willowisp.cpp
src/badguy/yeti.cpp
src/badguy/yeti_stalactite.cpp
src/object/ambient_sound.cpp
src/object/camera.cpp
src/object/candle.cpp
src/object/level_time.cpp
src/object/platform.cpp
src/object/star.cpp
src/object/thunderstorm.cpp
src/object/tilemap.cpp
src/object/wind.cpp
src/scripting/functions.cpp
src/scripting/squirrel_util.cpp
src/scripting/squirrel_util.hpp
src/supertux/colorscheme.cpp
src/supertux/sector.cpp
src/video/drawing_context.cpp
src/video/drawing_context.hpp
src/video/drawing_request.hpp
src/video/gl/gl_lightmap.cpp
src/video/gl/gl_renderer.cpp
src/video/gl/gl_renderer.hpp
src/worldmap/worldmap.cpp