World2 map cleanup. Working on layers to make the castle feel more natural. Tux now...
authorStephen Groundwater <slacker@gluebox.com>
Tue, 27 Jun 2006 11:52:30 +0000 (11:52 +0000)
committerStephen Groundwater <slacker@gluebox.com>
Tue, 27 Jun 2006 11:52:30 +0000 (11:52 +0000)
commit8549a6f9c9481f64ede0ca8c9b28546795ea2f71
tree5beef99b442867cffa9bb08f785826dcdf870fc1
parent942c209cabe46478566cd71d04b2b66f1267847b
World2 map cleanup. Working on layers to make the castle feel more natural. Tux now goes through the entrance gate, not over it. Changed the castle door to a leveldot, it now has a open/close state. More work still needed.

SVN-Revision: 3777
data/images/worldmap.strf
data/images/worldmap/common/torch.sprite
data/images/worldmap/forest/castlemap_overlay.png
data/images/worldmap/forest/leveldots/door.sprite [new file with mode: 0644]
data/images/worldmap/forest/leveldots/doorclosed.png [new file with mode: 0644]
data/images/worldmap/forest/leveldots/dooropen.png [new file with mode: 0644]
data/levels/world2/castledoor.stl
data/levels/world2/dfk-placeholder-1.stl [new file with mode: 0644]
data/levels/world2/worldmap.stwm