Draw enemies upside down when falling.
authorRicardo Cruz <rick2@aeiou.pt>
Thu, 27 May 2004 14:18:00 +0000 (14:18 +0000)
committerRicardo Cruz <rick2@aeiou.pt>
Thu, 27 May 2004 14:18:00 +0000 (14:18 +0000)
commit835fe9710c67ec76af43e74ec601955693924c2a
tree5fef5980a89f7e136a79d289abb2ea3d0078804e
parent9d84df4f36e216d3fb06c57a91a68808a54b805c
Draw enemies upside down when falling.

The drawing code in texture.cpp is just a hack. Not sure how we can flip surfaces in SDL. The OpenGL should be easily done, I will take care of it later.

SVN-Revision: 1338
src/badguy.cpp
src/sprite.cpp
src/sprite.h
src/texture.cpp
src/texture.h