Optmized code for reading level's name. Instead of loading the all levels, just parse...
authorRicardo Cruz <rick2@aeiou.pt>
Sat, 17 Jul 2004 13:14:20 +0000 (13:14 +0000)
committerRicardo Cruz <rick2@aeiou.pt>
Sat, 17 Jul 2004 13:14:20 +0000 (13:14 +0000)
commit7ecce94a3fb2831c4962c941c53e1d522c8c1dcd
tree6a1f53ee933fe0d4506b8d640a92d7e1602fa675
parent289b854a0d085d921dbd2969ca4f2c2dd1b4cf54
Optmized code for reading level's name. Instead of loading the all levels, just parses now the title.
Both worldmap loading and contrib menu generating were optmized.
I couldn't time the worldmap loading speedup, since it was already instantaneously in my machine. But the contrib menu takes less than 1 sec versus the 4 seconds (and a few ms) of the old code.

SVN-Revision: 1585
src/title.cpp
src/worldmap.cpp