- fix debugging functions for killing player
authorMatthias Braun <matze@braunis.de>
Wed, 26 Apr 2006 10:12:02 +0000 (10:12 +0000)
committerMatthias Braun <matze@braunis.de>
Wed, 26 Apr 2006 10:12:02 +0000 (10:12 +0000)
commit77d6c22146b06e5737b905795c8d7aab3f146527
treebe89e7d9a31e46da0a7cfe401e5e1664e45a6a7e
parentdb7dbb66619413e3469e75e6db0aad75e5c3301d
- fix debugging functions for killing player
- remove heavy and complicated random functions from scripting and simply
  override squirrels rand() function
- on-menukey-scripts can now be specified in levels.
- THe intro can be skipped now
- Smaller cleanups, making code nicer

SVN-Revision: 3438
38 files changed:
data/images/creatures/darttrap/darttrap.sprite
data/images/objects/invisible/invisible.sprite
data/levels/test/holes.stl [new file with mode: 0644]
data/levels/world1/intro.stl
src/audio/sound_manager.cpp
src/badguy/badguy.cpp
src/badguy/bomb.cpp
src/badguy/flame.cpp
src/badguy/flame.hpp
src/badguy/kugelblitz.cpp
src/badguy/rocketexplosion.cpp
src/badguy/stalactite.cpp
src/badguy/yeti.cpp
src/game_session.cpp
src/game_session.hpp
src/level.cpp
src/level.hpp
src/object/level_time.cpp
src/object/player.cpp
src/object/player.hpp
src/object/portable.hpp
src/object/powerup.cpp
src/options_menu.cpp
src/random_generator.hpp
src/scripting/functions.cpp
src/scripting/functions.hpp
src/scripting/level.cpp
src/scripting/level.hpp
src/scripting/player.hpp
src/scripting/random_generator.hpp [deleted file]
src/scripting/squirrel_util.cpp
src/scripting/time_scheduler.cpp
src/scripting/wrapper.cpp
src/scripting/wrapper.hpp
src/scripting/wrapper.interface.hpp
src/tile.cpp
src/tile.hpp
src/video/drawing_context.hpp