This is an implementation that creates a gradient Surface, in order to speed up the...
authorRicardo Cruz <rick2@aeiou.pt>
Thu, 10 Jun 2004 14:09:49 +0000 (14:09 +0000)
committerRicardo Cruz <rick2@aeiou.pt>
Thu, 10 Jun 2004 14:09:49 +0000 (14:09 +0000)
commit66ab8f75a39aa01b16dd752f35a7cf778a17e841
tree4caf42ffcfd0698edad845346ed85423f28d7730
parente2fe84bf2b0bbaff9e9ea639b358371cf71d265a
This is an implementation that creates a gradient Surface, in order to speed up the gradient drawing.

But it is working even slower in SDL, and doesn't work at all in OpenGL.
Just committed, in the hope that someone finds the problem.

SVN-Revision: 1462
src/background.cpp
src/screen/drawing_context.h
src/screen/screen.h
src/screen/texture.cpp
src/screen/texture.h