-optimized and cleaned up collision_object_map
authorMatthias Braun <matze@braunis.de>
Thu, 29 Apr 2004 13:44:58 +0000 (13:44 +0000)
committerMatthias Braun <matze@braunis.de>
Thu, 29 Apr 2004 13:44:58 +0000 (13:44 +0000)
commit54769dff40025a2e798d2544df6d745196968f94
tree37bb16900edc8feecd1bf342c07e6850d7f68ff0
parent0238113e2a7f38102039da04bc841e8caaeab0b2
-optimized and cleaned up collision_object_map
-fixed collision detection moving tux far away from his last position
-fixed fuck code not resetting old_base.

All in all ducking and sliding in small areas should work like expected now.

SVN-Revision: 841
src/collision.cpp
src/level.cpp
src/level.h
src/player.cpp