SecretArea triggers can make tilemaps fade away. See test level.
authorChristoph Sommer <mail@christoph-sommer.de>
Wed, 26 Jul 2006 15:19:58 +0000 (15:19 +0000)
committerChristoph Sommer <mail@christoph-sommer.de>
Wed, 26 Jul 2006 15:19:58 +0000 (15:19 +0000)
commit53e0fad068502dde636ba32798aa5311bbf3e90b
treeca307e9941d55fa4a3bdd4c1e6d2e5513d7d01de
parentd6e2020d36ff5b61efee046f31c829eaac06b8cd
SecretArea triggers can make tilemaps fade away. See test level.

SVN-Revision: 4093
data/levels/test/secret.stl [new file with mode: 0644]
src/object/tilemap.cpp
src/object/tilemap.hpp
src/trigger/secretarea_trigger.cpp
src/trigger/secretarea_trigger.hpp