Found the evil bug that was causing the tilemap to not differ interactive, foreground...
authorRicardo Cruz <rick2@aeiou.pt>
Thu, 1 Jul 2004 15:25:02 +0000 (15:25 +0000)
committerRicardo Cruz <rick2@aeiou.pt>
Thu, 1 Jul 2004 15:25:02 +0000 (15:25 +0000)
commit4b8bc284bec10dcd7e0f2381551e06219c75c197
treee759f687ea19f2c32e256a123c86064de30d2ece
parentd7d4bfc600fe6455bdb1d9f249b48f67baef2596
Found the evil bug that was causing the tilemap to not differ interactive, foreground or background tiles, in the new level format.
It was really simple: there were two variables with the same name! A local string in parse() and an integer in the Tilemap class, both called layer.
Dunno why g++ didn't report any warning...

I think spawn points are not being saved. Matze, could you do that? :)

SVN-Revision: 1526
src/tilemap.cpp