-Worldmap cleanups (use DrawingContext transformstack)
authorMatthias Braun <matze@braunis.de>
Fri, 1 Apr 2005 12:16:53 +0000 (12:16 +0000)
committerMatthias Braun <matze@braunis.de>
Fri, 1 Apr 2005 12:16:53 +0000 (12:16 +0000)
commit495f8b77cb935fe8eff81bec755efca8e34e8a99
treee7f94b630b0933d86e956dfeb66b6ef698ded753
parenta51d5cb786808bd613e34bbb43fb02ecbadc5142
-Worldmap cleanups (use DrawingContext transformstack)
-Refactoring/Cleanup in PlayerStatus handling (no separate handling of
    PlayerStatus in Player object now)
-Reimplemented stalactite badguy
-more smaller cleanups

SVN-Revision: 2311
23 files changed:
TODO
data/images/supertux.strf
data/levels/test/verticalforest.stl
lib/special/sprite.cpp
lib/special/sprite_data.cpp
lib/video/drawing_context.cpp
src/badguy/stalactite.cpp [new file with mode: 0644]
src/badguy/stalactite.h [new file with mode: 0644]
src/gameloop.cpp
src/object/block.cpp
src/object/coin.cpp
src/object/flower.cpp
src/object/growup.cpp
src/object/oneup.cpp
src/object/player.cpp
src/object/player.h
src/player_status.cpp
src/player_status.h
src/sector.cpp
src/title.cpp
src/trigger/door.cpp
src/worldmap.cpp
src/worldmap.h