Made lispfiles translatable. This time the translations are stored externally
authorMatthias Braun <matze@braunis.de>
Thu, 2 Dec 2004 01:41:57 +0000 (01:41 +0000)
committerMatthias Braun <matze@braunis.de>
Thu, 2 Dec 2004 01:41:57 +0000 (01:41 +0000)
commit3e1ea65bfa3cf450b9c7207831d9403a2c0f9101
treef741c8017e51d94bd3b1e77961ab4e5d82a01f1e
parent45d21c1c59a58aa557b62d3aa22ba89a975e323c
Made lispfiles translatable. This time the translations are stored externally
in .po files in the same directory as the lisp files. So you can have
translation files for complete level subsets now.

Because Ricardo added a hacked solution before and because people already used
that, someone has to go over all the maps now, extract the translations and put
them into separate files, I'm too lazy to do that now, I just translated some
files for testing.
Translation-Patches are always welcome ;-)

SVN-Revision: 2236
19 files changed:
Jamfile
data/Jamfile
data/levels/bonus1/de.po [new file with mode: 0644]
data/levels/bonus1/wansti-level1.stl
data/levels/bonus1/worldmap.stwm
data/levels/contribs/level1.stl
data/levels/misc/menu.stl
data/levels/test/sectors.stl
data/levels/world1/de.po [new file with mode: 0644]
data/levels/world1/level1.stl
data/levels/world1/level2.stl
data/levels/world1/level3.stl
data/levels/world2/castle.stl
data/levels/world2/forest1-grumbel.stl
lib/app/setup.cpp
lib/app/setup.h
lib/lisp/parser.cpp
lib/lisp/parser.h
src/worldmap.cpp