Level time decreases only when game is not paused, i.e. when update() is called /
authorChristoph Sommer <mail@christoph-sommer.de>
Mon, 24 Jul 2006 13:12:51 +0000 (13:12 +0000)
committerChristoph Sommer <mail@christoph-sommer.de>
Mon, 24 Jul 2006 13:12:51 +0000 (13:12 +0000)
commit3733aa09076909094330fdb320d07c979d67b0fe
tree066e61bae8e44c1cc43e168efa937a50c7cb7a22
parentca879e4fa49faa36dcfc9c939016f0142ade1d63
Level time decreases only when game is not paused, i.e. when update() is called /
Timeout not only shrinks Tux, but kills him. /
Prepared time display for planned migration towards icons.

SVN-Revision: 4079
src/object/level_time.cpp
src/object/level_time.hpp