added draw_stretched capability to surface* and tile* classes and moreover built...
authorTobias Gläßer <tobi.web@gmx.de>
Wed, 5 May 2004 22:04:48 +0000 (22:04 +0000)
committerTobias Gläßer <tobi.web@gmx.de>
Wed, 5 May 2004 22:04:48 +0000 (22:04 +0000)
commit361976b834e1e5a266cba08c6ae2c53c503f682d
treec5e0f24cf55f79450b3cf7fc536d0d1f5c8c8c82
parentee097c40be45f8f126bcd5cb146fa1bfd70060d1
added draw_stretched capability to surface* and tile* classes and moreover built a minimap upon it for the leveleditor. Unfortunately it only works correctly in OpenGL mode, therefore it is disabled in software mode.

SVN-Revision: 1000
src/leveleditor.cpp
src/texture.cpp
src/texture.h
src/tile.cpp
src/tile.h