New sounds: cracking, icecrash, pop, and sizzle.
authorLMH <lmh.0013@gmail.com>
Tue, 17 Sep 2013 06:33:03 +0000 (20:33 -1000)
committerLMH <lmh.0013@gmail.com>
Tue, 17 Sep 2013 06:33:03 +0000 (20:33 -1000)
commit2da0aee5449da7a482152d9544553d68d70a7bed
tree41ab89d3f1343e62160d42257b1d7ec698cf026b
parent42e5d5c0678e169b9e57b282c18f11caf8f29554
New sounds: cracking, icecrash, pop, and sizzle.

Also changed code to make use of them:
stalactite- cracking when disturbed, icecrash when hits, sizzle when hit with fire.
explosion(short_fuse)- firecracker instead of explosion.
snowman- pop when head comes off.
flame, iceflame, livefire, weak_block- sizzle when hit by bullet.
14 files changed:
data/sounds/cracking.wav [new file with mode: 0644]
data/sounds/firecracker.ogg [new file with mode: 0644]
data/sounds/icecrash.ogg [new file with mode: 0644]
data/sounds/pop.ogg [new file with mode: 0644]
data/sounds/sizzle.ogg [new file with mode: 0644]
src/badguy/flame.cpp
src/badguy/iceflame.cpp
src/badguy/livefire.cpp
src/badguy/livefire.hpp
src/badguy/short_fuse.cpp
src/badguy/snowman.cpp
src/badguy/stalactite.cpp
src/object/explosion.cpp
src/object/weak_block.cpp