Implemented explosion sound when Mr.Bomb explodes.
authorRicardo Cruz <rick2@aeiou.pt>
Thu, 22 Apr 2004 21:51:19 +0000 (21:51 +0000)
committerRicardo Cruz <rick2@aeiou.pt>
Thu, 22 Apr 2004 21:51:19 +0000 (21:51 +0000)
commit2c348071661719e87fc54b0ffc7987969442ac14
treec9bde1d9a962951ca389762f05c926a2d4e41ed4
parent444529632e3639b538757ed5eb397fc5de4f6f10
Implemented explosion sound when Mr.Bomb explodes.
It uses the current stereo system that is kinda of primitive. We should base it on player's coordinates and calculate it according it.
Instead, it bases the screen, besides it is not even calculated, just use some constants.

SVN-Revision: 663
src/badguy.cpp
src/sound.cpp
src/sound.h