big refactoring of level and world class. A level is now basically a set of
authorMatthias Braun <matze@braunis.de>
Mon, 31 May 2004 02:40:30 +0000 (02:40 +0000)
committerMatthias Braun <matze@braunis.de>
Mon, 31 May 2004 02:40:30 +0000 (02:40 +0000)
commit2074a5e3f8167dec24989c008ddadda14687a3a6
treede545196b7ea5c8bb9f9f7cebe76c84ac394049f
parent04176f738ff4a45afd579dc07425e602e404ceea
big refactoring of level and world class. A level is now basically a set of
sectors (or sublevels). The Sector class has been merged with the old world
class. Also I've rewritten some parts of the load/save code and changed the
fileformat a bit to support several sectors.
On the way I fixed some bugs (and maybe introduce new ones...)

SVN-Revision: 1371
46 files changed:
data/levels/misc/menu.stl
data/levels/test/level10.stl
data/levels/test/level11.stl [new file with mode: 0644]
data/levels/test/level4.stl
data/levels/test/level5.stl
data/levels/test/level7.stl
data/levels/world1/level10.stl
src/Makefile.am
src/background.cpp
src/background.h
src/badguy.cpp
src/badguy.h
src/camera.cpp
src/camera.h
src/collision.cpp
src/collision.h
src/configfile.cpp
src/gameloop.cpp
src/gameloop.h
src/gameobjs.cpp
src/gameobjs.h
src/high_scores.cpp
src/level.cpp
src/level.h
src/lispreader.cpp
src/lispreader.h
src/menu.cpp
src/mousecursor.cpp
src/particlesystem.cpp
src/particlesystem.h
src/physic.cpp
src/player.cpp
src/player.h
src/resources.cpp
src/sector.cpp [new file with mode: 0644]
src/sector.h [new file with mode: 0644]
src/special.cpp
src/sprite.cpp
src/supertux.cpp
src/tile.cpp
src/tilemap.cpp
src/tilemap.h
src/title.cpp
src/world.cpp [deleted file]
src/world.h [deleted file]
src/worldmap.cpp