Based off of mathnerd314's patch to fix issue #327
authorRyan Flegel <rflegel@gmail.com>
Mon, 9 Jun 2008 00:34:21 +0000 (00:34 +0000)
committerRyan Flegel <rflegel@gmail.com>
Mon, 9 Jun 2008 00:34:21 +0000 (00:34 +0000)
commit1a36ad149a4ee89a601d523878d168ed3b68ae62
tree8023b1f3447cfb1cd78f1f99f2d1ce1aa04bc5fc
parent4da7ad910c4208db4ecbfa0b034e3aa49709558d
Based off of mathnerd314's patch to fix issue #327

- Dispensers can now support multiple badguys instead of just 'random'
- badguys can be dispensed randomly or in sequence
- dispenser type must now be specified as 'dropper', 'rocket-launcher' or 'cannon'. defaults to 'dropper' if not specified.

SVN-Revision: 5539
12 files changed:
data/levels/test/snowslope.stl
data/levels/test_old/direction.stl
data/levels/test_old/noloktest.stl
data/levels/world2/christoph9.stl
data/levels/world2/level2.stl
src/badguy/captainsnowball.cpp
src/badguy/dispenser.cpp
src/badguy/dispenser.hpp
src/direction.cpp [new file with mode: 0644]
src/direction.hpp
src/object_factory.cpp
src/object_factory.hpp