split worldmap into several files, updates, use SDL_Delay earlier to reduce CPU usage...
authorMatthias Braun <matze@braunis.de>
Fri, 14 Apr 2006 14:09:12 +0000 (14:09 +0000)
committerMatthias Braun <matze@braunis.de>
Fri, 14 Apr 2006 14:09:12 +0000 (14:09 +0000)
commit112f01454123c94f5627200c6819b219026f0af0
tree132299f86f933faaa9d74819829784888e37e44d
parentc4b99247a3ffaea12211b90994a8cf042e665b8e
split worldmap into several files, updates, use SDL_Delay earlier to reduce CPU usage (hopefully this doesn't introduce jerkiness on slower systems)

SVN-Revision: 3338
31 files changed:
data/images/worldmap/common/messagedot.sprite [new file with mode: 0644]
data/images/worldmap/common/teleporter.sprite [deleted file]
data/images/worldmap/common/teleporterdot.sprite
data/levels/bonus1/worldmap.stwm
data/levels/bonus2/worldmap.stwm
data/levels/world1/worldmap.stwm
src/Jamfile
src/game_session.cpp
src/mainloop.cpp
src/misc.cpp
src/resources.cpp
src/resources.hpp
src/scripting/functions.cpp
src/sprite/sprite_manager.cpp
src/sprite/sprite_manager.hpp
src/tile_manager.cpp
src/tile_manager.hpp
src/title.cpp
src/world.cpp
src/worldmap.cpp [deleted file]
src/worldmap.hpp [deleted file]
src/worldmap/level.cpp [new file with mode: 0644]
src/worldmap/level.hpp [new file with mode: 0644]
src/worldmap/special_tile.cpp [new file with mode: 0644]
src/worldmap/special_tile.hpp [new file with mode: 0644]
src/worldmap/sprite_change.cpp [new file with mode: 0644]
src/worldmap/sprite_change.hpp [new file with mode: 0644]
src/worldmap/tux.cpp [new file with mode: 0644]
src/worldmap/tux.hpp [new file with mode: 0644]
src/worldmap/worldmap.cpp [new file with mode: 0644]
src/worldmap/worldmap.hpp [new file with mode: 0644]