New stay_group of SpriteChange objects ensures in_stay_action is synchronized, i...
authorChristoph Sommer <mail@christoph-sommer.de>
Wed, 21 Jun 2006 13:47:25 +0000 (13:47 +0000)
committerChristoph Sommer <mail@christoph-sommer.de>
Wed, 21 Jun 2006 13:47:25 +0000 (13:47 +0000)
commit087de4c9139b8f91b0d863468cde5ce4b9e2c133
tree56561f75f687b0b3bfccff106c28b09cbcfd0170
parentd6c0f1db91b8ff4c3a21d75a8113819afb478fc4
New stay_group of SpriteChange objects ensures in_stay_action is synchronized, i.e. worldmap boat is only displayed in one place at a time

SVN-Revision: 3686
data/levels/world1/worldmap.stwm
data/levels/world2/worldmap.stwm
src/worldmap/sprite_change.cpp
src/worldmap/sprite_change.hpp
src/worldmap/tux.cpp