added a powerup object that can be placed in levels and represent various powerups...
authorMarek Moeckel <wansti@gmx.de>
Tue, 17 May 2005 17:35:13 +0000 (17:35 +0000)
committerMarek Moeckel <wansti@gmx.de>
Tue, 17 May 2005 17:35:13 +0000 (17:35 +0000)
commit001cb827d5d08d5f2a47cdd19a72070e314a028a
treefb14f6a51f5898c9a9c9babf998c056017a945b8
parent403d6c74ccdac66ffa49a363edaf22c8374c56c5
added a powerup object that can be placed in levels and represent various powerups (without the need for a bonus block)
powerups are set according to hirarchy now (i.e. EGG<FIRE<ICE), might need to be changed when we have more powerups; currently this prevents "downgrading" Firetux when he collects an egg

SVN-Revision: 2503
data/levels/test/enemy3.stl
src/object/player.cpp
src/object/powerup.cpp [new file with mode: 0644]
src/object/powerup.h [new file with mode: 0644]