X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fworldmap.h;h=f44ba506064c68736cfd0c97da02bd06a50adbd0;hb=546364c9567ef212ea9276201facf73f5ada696a;hp=87745ae89a72c60ad6cd33b2fb674b97a1b337ac;hpb=f9ecdc9dda2a40dbfecc555162ad165d10ff2640;p=supertux.git diff --git a/src/worldmap.h b/src/worldmap.h index 87745ae89..f44ba5060 100644 --- a/src/worldmap.h +++ b/src/worldmap.h @@ -23,32 +23,40 @@ #include #include -#include +#include "math/vector.h" +#include "audio/musicref.h" +#include "video/screen.h" +#include "statistics.h" +#include "special/timer.h" -namespace WorldMapNS { +extern Menu* worldmap_menu; -struct Point -{ - Point() : x(0), y(0) {} +namespace WorldMapNS { - Point(const Point& pos) - : x(pos.x), y(pos.y) {} +enum WorldMapMenuIDs { + MNID_RETURNWORLDMAP, + MNID_QUITWORLDMAP + }; - Point& operator=(const Point& pos) - { x = pos.x; - y = pos.y; - return *this; } +// For one way tiles +enum { + BOTH_WAYS, + NORTH_SOUTH_WAY, + SOUTH_NORTH_WAY, + EAST_WEST_WAY, + WEST_EAST_WAY + }; - Point(int x_, int y_) - : x(x_), y(y_) {} +class Tile +{ +public: + Tile(); + ~Tile(); - int x; - int y; -}; + void draw(DrawingContext& context, Vector pos); -struct Tile -{ - Surface* sprite; + std::vector images; + int anim_speed; // Directions in which Tux is allowed to walk from this tile bool north; @@ -56,8 +64,15 @@ struct Tile bool south; bool west; + /** One way tile */ + int one_way; + /** Stop on this tile or walk over it? */ bool stop; + + /** When set automatically turn directions when walked over such a + tile (ie. walk smoothly a curve) */ + bool auto_walk; }; class TileManager @@ -65,29 +80,35 @@ class TileManager private: typedef std::vector Tiles; Tiles tiles; - static TileManager* instance_ ; - TileManager(); public: - static TileManager* instance() { return instance_ ? instance_ : instance_ = new TileManager(); } + TileManager(); + ~TileManager(); - void load(); Tile* get(int i); }; -enum Direction { NONE, WEST, EAST, NORTH, SOUTH }; +enum Direction { D_NONE, D_WEST, D_EAST, D_NORTH, D_SOUTH }; + +std::string direction_to_string(Direction d); +Direction string_to_direction(const std::string& d); +Direction reverse_dir(Direction d); class WorldMap; class Tux { +public: + Direction back_direction; private: WorldMap* worldmap; - Surface* sprite; + Surface* largetux_sprite; + Surface* firetux_sprite; + Surface* smalltux_sprite; Direction input_direction; Direction direction; - Point tile_pos; + Vector tile_pos; /** Length by which tux is away from its current tile, length is in input_direction direction */ float offset; @@ -96,16 +117,17 @@ private: void stop(); public: Tux(WorldMap* worldmap_); + ~Tux(); - void draw(const Point& offset); - void update(float delta); + void draw(DrawingContext& context, const Vector& offset); + void action(float elapsed_time); - void set_direction(Direction d) { input_direction = d; } + void set_direction(Direction dir); bool is_moving() const { return moving; } - Point get_pos(); - Point get_tile_pos() const { return tile_pos; } - void set_tile_pos(Point p) { tile_pos = p; } + Vector get_pos(); + Vector get_tile_pos() const { return tile_pos; } + void set_tile_pos(Vector p) { tile_pos = p; } }; /** */ @@ -114,11 +136,12 @@ class WorldMap private: Tux* tux; - Surface* level_sprite; + bool quit; + Surface* leveldot_green; Surface* leveldot_red; - - bool quit; + Surface* messagedot; + Surface* teleporterdot; std::string name; std::string music; @@ -126,23 +149,103 @@ private: std::vector tilemap; int width; int height; + + int start_x; + int start_y; + + TileManager* tile_manager; + +public: + struct SpecialTile + { + Vector pos; + + /** Optional flags: */ + + /** Position to swap to player */ + Vector teleport_dest; + + /** Message to show in the Map */ + std::string map_message; + bool passive_message; + + /** Hide special tile */ + bool invisible; + + /** Only applies actions (ie. passive messages) when going to that direction */ + bool apply_action_north; + bool apply_action_east; + bool apply_action_south; + bool apply_action_west; + }; struct Level { - int x; - int y; + Vector pos; + std::string name; + std::string title; + bool solved; + + /** Statistics for level tiles */ + Statistics statistics; + + /** Optional flags: */ + + /** Check if this level should be vertically flipped */ + bool vertical_flip; + + /** Filename of the extro text to show once the level is + successfully completed */ + std::string extro_filename; + + /** Go to this world */ + std::string next_worldmap; + + /** Quit the worldmap */ + bool quit_worldmap; + + /** If false, disables the auto walking after finishing a level */ + bool auto_path; + + // Directions which are walkable from this level + bool north; + bool east; + bool south; + bool west; }; + /** Variables to deal with the passive map messages */ + Timer passive_message_timer; + std::string passive_message; + +private: + std::string map_filename; + + typedef std::vector SpecialTiles; + SpecialTiles special_tiles; + typedef std::vector Levels; Levels levels; - Mix_Music* song; + MusicRef song; - Direction input_direction; bool enter_level; - Point offset; + Vector offset; + std::string savegame_file; + + void get_level_title(Level& level); + + void draw_status(DrawingContext& context); + + // to avoid calculating total stats all the time. This way only + // when need, it is calculated. + Statistics total_stats; + void calculate_total_stats(); + + Timer frame_timer; + public: WorldMap(); ~WorldMap(); @@ -155,23 +258,47 @@ public: void get_input(); /** Update Tux position */ - void update(); + void update(float delta); /** Draw one frame */ - void draw(const Point& offset); + void draw(DrawingContext& context, const Vector& offset); - Point get_next_tile(Point pos, Direction direction); - Tile* at(Point pos); + Vector get_next_tile(Vector pos, Direction direction); + Tile* at(Vector pos); + + WorldMap::Level* at_level(); + WorldMap::SpecialTile* at_special_tile(); /** Check if it is possible to walk from \a pos into \a direction, if possible, write the new position to \a new_pos */ - bool path_ok(Direction direction, Point pos, Point* new_pos); + bool path_ok(Direction direction, Vector pos, Vector* new_pos); + + /* Save map to slot */ + void savegame(const std::string& filename); + /* Load map from slot + You should call set_map_filename() before this */ + void loadgame(const std::string& filename); + /* Load map directly from file */ + void loadmap(const std::string& filename); + + const std::string& get_world_title() const + { return name; } + + const int& get_start_x() const + { return start_x; } + + const int& get_start_y() const + { return start_y; } + + void set_map_filename(std::string filename) + { map_filename = filename; } + +private: + void on_escape_press(); }; } // namespace WorldMapNS -void worldmap_run(); - #endif /* Local Variables: */